PACE: Data-Driven Virtual Agent Interaction in Dense and Cluttered Environments
James F. Mullen Jr., Dinesh Manocha
Abstract
We present PACE, a novel method for modifying motion-captured virtual agents to interact with and move throughout dense, cluttered 3D scenes. Our approach changes a given motion sequence of a virtual agent as needed to adjust to the obstacles and objects in the environment. We first take the individual frames of the motion sequence most important for modeling interactions with the scene and pair them with the relevant scene geometry, obstacles, and semantics such that interactions in the agents motion match the affordances of the scene (e.g., standing on a floor or sitting in a chair). We then optimize the motion of the human by directly altering the high-DOF pose at each frame in the motion to better account for the unique geometric constraints of the scene. Our formulation uses novel loss functions that maintain a realistic flow and natural-looking motion. We compare our method with prior motion generating techniques and highlight the benefits of our method with a perceptual study and physical plausibility metrics. Human raters preferred our method over the prior approaches. Specifically, they preferred our method 57.1% of the time versus the state-of-the-art method using existing motions, and 81.0% of the time versus a state-of-the-art motion synthesis method. Additionally, our method performs significantly higher on established physical plausibility and interaction metrics. Specifically, we outperform competing methods by over 1.2% in terms of the non-collision metric and by over 18% in terms of the contact metric. We have integrated our interactive system with Microsoft HoloLens and demonstrate its benefits in real-world indoor scenes. Our project website is available at https://gamma.mnd.edu/pace/.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext c98b6f5a-9ca4-456c-91b2-422afe3caf73Builds on19
- AMASS: Archive of Motion Capture As Surface ShapesNaureen Mahmood, Nima Ghorbani, Nikolaus F. Troje, Gerard Pons-Moll et al.ICCV 2019 · 1,784 citations
- Efficient Geometry-aware 3D Generative Adversarial NetworksEric R. Chan, Connor Z. Lin, Matthew A. Chan, Koki Nagano et al.CVPR 2022 · 984 citations
- StyleNeRF: A Style-based 3D Aware Generator for High-resolution Image SynthesisJiatao Gu, Lingjie Liu, Peng Wang, Christian TheobaltICLR 2022 · 622 citations
- Animatable Neural Radiance Fields for Modeling Dynamic Human BodiesSida Peng, Junting Dong, Qianqian Wang, Shangzhan Zhang et al.ICCV 2021 · 461 citations
- 3D-FRONT: 3D Furnished Rooms with layOuts and semaNTicsHuan Fu, Bowen Cai, Lin Gao, Lingxiao Zhang et al.ICCV 2021 · 419 citations
Related papers
- Synthesizing Diverse Human Motions in 3D Indoor ScenesKaifeng Zhao, Yan Zhang, Shaofei Wang, Thabo Beeler et al.ICCV 2023 · 116 citations
- Physics-based Scene Layout Generation from Human MotionJianan Li, Tao Huang, Qingxu Zhu, Tien-Tsin WongSIGGRAPH 2024 · 5 citations
- Synthesizing Long-Term 3D Human Motion and Interaction in 3D ScenesJiashun Wang, Huazhe Xu, Jingwei Xu, Sifei Liu et al.CVPR 2021
- Stochastic Scene-Aware Motion PredictionMohamed Hassan, Duygu Ceylan, Ruben Villegas, Jun Saito et al.ICCV 2021 · 240 citations
- In Situ 3D Scene Synthesis for Ubiquitous Embodied InterfacesHaiyan Jiang, Leiyu Song, Dongdong Weng, Zhe Sun et al.ACM MM 2024 · 3 citations
