Shortest Path to Boundary for Self-Intersecting Meshes
He Chen, Elie Diaz, Cem Yuksel
Abstract
We introduce a method for efficiently computing the exact shortest path to the boundary of a mesh from a given internal point in the presence of self-intersections. We provide a formal definition of shortest boundary paths for self-intersecting objects and present a robust algorithm for computing the actual shortest boundary path. The resulting method offers an effective solution for collision and self-collision handling while simulating deformable volumetric objects, using fast simulation techniques that provide no guarantees on collision resolution. Our evaluation includes complex self-collision scenarios with a large number of active contacts, showing that our method can successfully handle them by introducing a relatively minor computational overhead.
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Cited by top-tier papers2
- Vertex Block DescentAnka He Chen, Ziheng Liu, Yin Yang, Cem YukselSIGGRAPH 2024 · 35 citations
- Instant Self-Intersection Repair for 3D MeshesWonjong Jang, Yucheol Jung, Gyeongmin Lee, Seungyong LeeSIGGRAPH 2025 · 4 citations
Builds on3
- Incremental potential contact: intersection-and inversion-free, large-deformation dynamicsMinchen Li, Zachary Ferguson, Teseo Schneider, Timothy R. Langlois et al.SIGGRAPH 2020 · 320 citations
- Intersection-free rigid body dynamicsZachary Ferguson, Minchen Li, Teseo Schneider, Francisca Gil Ureta et al.SIGGRAPH 2021 · 83 citations
- Affine body dynamics: fast, stable and intersection-free simulation of stiff materialsLei Lan, Danny M. Kaufman, Minchen Li, Chenfanfu Jiang et al.SIGGRAPH 2022 · 46 citations
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