Video Game Archaeology as Hauntological Practice: A Collaborative Autoethnography in Elden Ring Shadow of the Erdtree
Florence Smith Nicholls, Michael Cook
Abstract
Video game archaeology is a relatively new field. This can involve studying players through the traces they leave in digital game worlds, though only limited work of this kind exists. Furthermore, the potential of these methods to record ephemeral play experiences for preservation purposes has not been widely explored. We conducted an archaeological survey of five sites in Elden Ring, taking place directly before, during and after the release of a major expansion. We present what is, to our knowledge, the first collaborative autoethnography of an archaeological survey in a video game, reflecting on our recorded footage, notes and data. Through a diffractive analysis, we demonstrate the value of video game archaeology as a form of hauntological practice that allows for a deeper reflection on the knowledge production process, and in doing so contribute to the development of new interdisciplinary methodologies in HCI, archaeology and games research.
Ask about this paper
Ask your agent about it.
Lune has read the top-tier papers around this one, so every answer names the papers it rests on.
Related papers
- Archaeological Gameworld Affordances: A Grounded Theory of How Players Interpret Environmental StorytellingFlorence Smith Nicholls, Michael CookCHI 2025 · 5 citations
- Ecological In/Congruence: Becoming Sensitised to Nature in Video Games through Humanistic First-Person ResearchVelvet Spors, Oguz 'Oz' Buruk, Juho HamariCHI 2024 · 13 citations
- From Disorientation to Harmony: Autoethnographic Insights into Transformative Videogame ExperiencesJaakko Väkevä, Elisa D. Mekler, Janne LindqvistCHI 2024 · 14 citations
- Tabletop Games in the Age of Remote Collaboration: Design Opportunities for a Socially Connected Game ExperienceYe Yuan, Jan Cao, Ruotong Wang, Svetlana YaroshCHI 2021 · 44 citations
- Homecoming: Exploring Returns to Long-Term Single Player GamesNoor Hammad, Owen Brierley, Zachary McKendrick, Sowmya Somanath et al.CHI 2021 · 6 citations
