From Disorientation to Harmony: Autoethnographic Insights into Transformative Videogame Experiences
Jaakko Väkevä, Elisa D. Mekler, Janne Lindqvist
Abstract
Videogames can transform the perspectives and attitudes of players. Prior discussion on this transformative potential has typically been limited to non-entertainment videogames with explicit transformational goals. However, recreational gaming appears to hold considerable potential for igniting deeply personal experiences of profound transformation in players. Towards understanding this phenomenon, we conducted an explorative autoethnographic study. For this, the frst author played fve narrative-driven videogames while collecting self-observational and self-refective data of his experience during and outside gameplay. Our fndings ofer intimate insights into the trajectory and emotional qualities of personally meaningful and transformative videogame experiences. For example, we found that gameplay experiences that were initially perceived as bewildering or disorienting could evolve into more harmonious experiences laden with personal meaning. This shift in experience developed through diferent forms of subsequent re-engagement with initially discrepant game encounters.
• Human-centered computing → Empirical studies in HCI; • Applied computing → Arts and humanities.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext c95f9a39-f0ac-4f96-8470-9aa8224bb1caCited by top-tier papers2
- "Don't You Dare Go Hollow": How Dark Souls Helps Players Cope with Depression, a Thematic Analysis of Reddit DiscussionsJaakko Väkevä, Perttu Hämäläinen, Janne LindqvistCHI 2025 · 13 citations
- Mining Player Experience Trends From Game Reviews Using Large Language ModelsSupriya Dutta, Joel Oksanen, Jaakko Väkevä, Shamit Ahmed et al.CHI 2026 · 1 citation
Builds on6
- Revisiting Reflection in HCI: Four Design Resources for Technologies that Support ReflectionMarit Bentvelzen, Pawel W. Wozniak, Pia S. F. Herbes, Evropi Stefanidi et al.UbiComp 2022 · 135 citations
- Self-Tracking to Do Less: An Autoethnography of Long COVID That Informs the Design of Pacing TechnologiesSarah HomewoodCHI 2023 · 76 citations
- "Whatever the Emotional Experience, It's Up to Them": Insights from Designers of Emotionally Impactful GamesAlena Denisova, Julia Ayumi Bopp, Thuy Duong Nguyen, Elisa D. MeklerCHI 2021 · 38 citations
- Emotional Exploration and the Eudaimonic Gameplay Experience: A Grounded TheoryTom Cole, Marco GilliesCHI 2022 · 33 citations
- Designing Games for Healthy SleepJuliet Pusateri, Judith Leng, Qian Wang, Xiangzhu Chen et al.CHI 2020 · 14 citations
Related papers
- "An Experience That Could Not be Found Anywhere Else": Resonance as an Explanatory Concept for Player Experience Research and Game DesignJaakko Väkevä, Jan B. Vornhagen, Heidi Rautalahti, Janne LindqvistCHI 2026 · 2 citations
- Homecoming: Exploring Returns to Long-Term Single Player GamesNoor Hammad, Owen Brierley, Zachary McKendrick, Sowmya Somanath et al.CHI 2021 · 6 citations
- TravelGalleria: Supporting Remembrance and Reflection of Travel Experiences through Digital Storytelling in Virtual RealityMichael Yin, Robert XiaoCHI 2025 · 9 citations
- Designed & Discovered Euphoria: Insights from Trans-Femme Players' Experiences of Gender Euphoria in Video GamesShano Liang, Michelle V. Cormier, Rose Bohrer, Phoebe O. Toups DugasCHI 2025 · 7 citations
- Ecological In/Congruence: Becoming Sensitised to Nature in Video Games through Humanistic First-Person ResearchVelvet Spors, Oguz 'Oz' Buruk, Juho HamariCHI 2024 · 13 citations
