How can objects help action recognition?
Xingyi Zhou, Anurag Arnab, Chen Sun, Cordelia Schmid
Abstract
Current state-of-the-art video models process a video clip as a long sequence of spatio-temporal tokens. However, they do not explicitly model objects, their interactions across the video, and instead process all the tokens in the video. In this paper, we investigate how we can use knowledge of objects to design better video models, namely to process fewer tokens and to improve recognition accuracy. This is in contrast to prior works which either drop tokens at the cost of accuracy, or increase accuracy whilst also increasing the computation required. First, we propose an object-guided token sampling strategy that enables us to retain a small fraction of the input tokens with minimal impact on accuracy. And second, we propose an object-aware attention module that enriches our feature representation with object information and improves overall accuracy. Our resulting model, ObjectViViT, achieves better performance when using fewer tokens than strong baselines. In particular, we match our baseline with 30%, 40%, and 60% of the input tokens on SomethingElse, Something-something v2, and Epic-Kitchens, respectively. When we use Object-ViViT to process the same number of tokens as our baseline, we improve by 0.6 to 4.2 points on these datasets.
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Install the CLIlune papers fulltext c33f54bb-6037-428e-8303-2646368aee69Cited by top-tier papers12
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