FlatGAN: A Holistic Approach for Robust Flat-Coloring in High-Definition with Understanding Line Discontinuity
Han Kim, Chunggi Lee, Junsoo Lee, Dohyun Kim, Kwangjin Lee, Moohyun Oh, Daesik Kim
Abstract
The process of drawing digital comics and animations is a complex process that involves multiple stages. Flat-coloring, the task of filling segmented regions in a line art image with uniform tone and hue, is a particularly time-consuming and labor-intensive task. We have identified that artists suffer from not only adjusting colors in overflowing regions due to line discontinuity but also finding to replace misaligned pixels near the line due to region-bleeding problems (aliasing issues). To address these issues, we propose a holistic data generation pipeline (FlatGAN-DG) that awares the region of line discontinuity and augments the input sketch image to build robust models for noise. In addition, we propose a real-time post-processing method (FlatGAN-PP) that automatically finds and replaces miscolored pixels to alleviate the region-bleeding problems (aliasing issues). To enhance inference speed, we build FlatGAN, which shares the parameters of a generator to predict the foreground, background, and trimap at once to learn in a multi-task manner. Our experimental results show that our method outperforms other rule-and learning-based methods on three different datasets with different painting styles. To evaluate the segmented regions, we collect datasets with the annotation of split-score, merge-hard-score, and merge-easy-score. We also introduce a new evaluation metric (Region Score) on these datasets, validating the efficacy of our methods through a user study. Code is available at https://github.com/hanish3464/FlatGAN.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext c2c25beb-60b9-4edc-b225-64d775de3990Builds on3
- FlatMagic: Improving Flat Colorization through AI-driven Design for Digital Comic ProfessionalsChuan Yan, John Joon Young Chung, Yoon Kiheon, Yotam I. Gingold et al.CHI 2022 · 50 citations
- Color by Numbers: Interactive Structuring and Vectorization of Sketch ImageryAmal Dev Parakkat, Marie-Paule Cani, Karan SinghCHI 2021 · 13 citations
- User-Guided Line Art Flat Filling With Split Filling MechanismLvmin Zhang, Chengze Li, Edgar Simo-Serra, Yi Ji et al.CVPR 2021
Related papers
- No Pixel Left Behind: Filling Gaps in Anime ColorizationMasahiro Kono, Akinobu Maejima, Yuki Koyama, Yotam Sechayk et al.CHI 2026 · 1 citation
- Learning Inclusion Matching for Animation Paint Bucket ColorizationYuekun Dai, Shangchen Zhou, Qinyue Li, Chongyi Li et al.CVPR 2024
- Tag2Pix: Line Art Colorization Using Text Tag With SECat and Changing LossHyunsu Kim, Ho Young Jhoo, Eunhyeok Park, Sungjoo YooICCV 2019 · 119 citations
- AniFaceDrawing: Anime Portrait Exploration during Your SketchingZhengyu Huang, Haoran Xie, Tsukasa Fukusato, Kazunori MiyataSIGGRAPH 2023 · 24 citations
- Stroke-based Neural Painting and Stylization with Dynamically Predicted Painting RegionTeng Hu, Ran Yi, Haokun Zhu, Liang Liu et al.ACM MM 2023 · 23 citations
