Shared Realities: Avatar Identification and Privacy Concerns in Reconstructed Experiences
Cheng Yao Wang, Sandhya Sriram, Andrea Stevenson Won
Abstract
Recent advances in 3D reconstruction technology allow people to capture and share their experiences in 3D. However, little is known about people's sharing preferences and privacy concerns for these reconstructed experiences. To fill this gap, we first present ReliveReality, an experience-sharing method utilizing deep learning-based computer vision techniques to reconstruct clothed humans and 3D environments and estimate 3D pose with only a RGB camera. ReliveReality can be integrated into social virtual environments, allowing others to socially relive a shared experience by moving around the experience from different perspectives, on desktop or in VR. We conducted a 44-participant within-subject study to compare ReliveReality to viewing recorded videos, and to a ReliveReality version with blurring obfuscation. Our results shed light on how people identify with reconstructed avatars, how obfuscation affects reliving experiences, and sharing preferences and privacy concerns for reconstructed experiences. We propose design implications for addressing these issues.
Ask about this paper
Ask your agent about it.
Lune has read the top-tier papers around this one, so every answer names the papers it rests on.
Your agent calls
Lunesearch_papers
Free to start. No credit card required.
Terminal
Install the CLIlune papers get bdc3d7fd-b3a4-4f03-8474-ea824c1c2998Cited by top-tier papers4
- Do Streamers Care about Bystanders' Privacy? An Examination of Live Streamers' Considerations and Strategies for Bystanders' Privacy ManagementYanlai Wu, Xinning Gui, Pamela J. Wisniewski, Yao LiCSCW 2023 · 15 citations
- Understanding Context to Capture when Reconstructing Meaningful Spaces for Remote Instruction and Connecting in XRHanuma Teja Maddali, Amanda LazarCHI 2023 · 12 citations
- Systematic Literature Review of Using Virtual Reality as a Social Platform in HCI CommunityXiaoying Wei, Xiaofu Jin, Ge Lin Kan, Yukang Yan et al.CSCW 2025 · 10 citations
- CollabJam: Studying Collaborative Haptic Experience Design for On-Body Vibrotactile PatternsDennis Wittchen, Alexander Ramian, Nihar Sabnis, Richard Böhme et al.CHI 2025 · 7 citations
Related papers
- Again, Together: Socially Reliving Virtual Reality Experiences When SeparatedCheng Yao Wang, Mose Sakashita, Upol Ehsan, Jingjin Li et al.CHI 2020 · 54 citations
- Get Real With Me: Effects of Avatar Realism on Social Presence and Comfort in Augmented Reality Remote Collaboration and Self-DisclosureJonah-Noël Kaiser, Simon Kimmel, Eva Licht, Eric Landwehr et al.CHI 2025 · 23 citations
- Self-Disclosure in Social Virtual Reality: The Influence of Information Management Dynamics, Social Presence, and Privacy ConcernsJames J. Cummings, Alexis Shore Ingber, Yihan Danny JiaCHI 2025 · 2 citations
- The eyes have it: an integrated eye and face model for photorealistic facial animationGabriel Schwartz, Shih-En Wei, Te-Li Wang, Stephen Lombardi et al.SIGGRAPH 2020 · 54 citations
- NeuralPassthrough: Learned Real-Time View Synthesis for VRLei Xiao, Salah Nouri, Joel Hegland, Alberto Garcia Garcia et al.SIGGRAPH 2022 · 29 citations
