Get Real With Me: Effects of Avatar Realism on Social Presence and Comfort in Augmented Reality Remote Collaboration and Self-Disclosure
Jonah-Noël Kaiser, Simon Kimmel, Eva Licht, Eric Landwehr, Fabian Hemmert, Wilko Heuten
Abstract
Augmented reality (AR) is poised to transform remote communication with realistic user representations authentically simulating in-person interactions in one’s own environment. While increased avatar realism is beneficial in various social contexts, as it generally fosters social presence, its impact in intimate interactions is less clear, possibly creating discomfort. We explored how varying avatar realism affects social presence and comfort in AR across different social interactions. Realism preferences were established in an online survey (N=157), informing our subsequent experiment (N=42). Participants engaged in remote AR collaboration and self-disclosure tasks with avatars ranging from abstract to realistic point-cloud. Quantitative and qualitative feedback revealed that higher avatar realism generally enhances social presence and comfort, though preferences can vary. The self-disclosure task increased social presence but reduced comfort compared to the collaboration task. This research provides an empirical analysis of avatar realism, highlighting the benefits of realistic avatars in various scenarios.
Ask about this paper
Ask your agent about it.
Lune has read the top-tier papers around this one, so every answer names the papers it rests on.
Your agent calls
Lunesearch_papers
Free to start. No credit card required.
Terminal
Install the CLIlune papers get b6e0bec9-182b-47ce-8aca-0665927c6852Cited by top-tier papers2
- VRGaussianAvatar: Integrating 3D Gaussian Avatars into VRHail Song, Boram Yoon, Seokhwan Yang, Seoyoung Kang et al.IEEE VR 2026 · 2 citations
- Auditorily Embodied Conversational Agents: Effects of Spatialization and Situated Audio Cues on Presence and Social PerceptionYi Fei Cheng, Jarod Bloch, Alexander Wang, Andrea Bianchi et al.CHI 2026 · 1 citation
Related papers
- Age and Realism of Avatars in Simulated Augmented Reality: Experimental Evaluation of Anticipated User ExperienceVeronika Mikhailova, Christoph Gerhardt, Christian Kunert, Tobias Schwandt et al.IEEE VR 2024 · 16 citations
- The Role of Social Presence for Cooperation in Augmented Reality on Head Mounted Devices: A Literature ReviewNiklas Osmers, Michael Prilla, Oliver Blunk, Gordon George Brown et al.CHI 2021 · 40 citations
- Investigating the Possibility of Using an AR Mask to Support Online Psychological CounselingHayoun Noh, Juhee Go, Sophia Song, Songi Kim et al.CSCW 2024 · 13 citations
- Autistic Adults' Perspectives on Self-Expression and Dyadic vs. Group Interactions in AR TelepresenceMahrukh Tauseef, Alexandra Watkins, Zalen Ingram, Rendong Zhang et al.CHI 2026
- Social Presence in Remote Collaboration Across the Reality-Virtuality ContinuumJonah-Noël Kaiser, Simon Kimmel, Jonathan Kutter, Eric Landwehr et al.CSCW 2026
