Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs
Youyi Zhan, Tianjia Shao, Yin Yang, Kun Zhou
2025Year
7Top-tier citations
Abstract
basis can still produce distinctly different Gaussian property offsets, allowing the ability to learn high-frequency spatial signals. We further use control points to constrain the Gaussians distributed on a surface layer rather than allowing them to be irregularly distributed inside the body, to help the human avatar generalize better when animated under novel poses. Compared to the state-of-the-art method, our method achieves better appearance quality with finer details while the rendering speed is significantly faster under novel views and novel poses.
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Cited by top-tier papers7
- MPMAvatar: Learning 3D Gaussian Avatars with Accurate and Robust Physics-Based DynamicsChangmin Lee, Jihyun Lee, Tae-Kyun KimNeurIPS 2025 · 9 citations
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- Zero-Shot Reconstruction of Animatable 3D Avatars with Cloth Dynamics from a Single ImageJooHyun Kwon, Geonhee Sim, Gyeongsik MoonCVPR 2026 · 3 citations
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- SketchFaceGS: Real-Time Sketch-Driven Face Editing and Generation with Gaussian SplattingBo Li, Jiahao Kang, Yubo Ma, Feng-Lin Liu et al.CVPR 2026
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- Animatable Neural Radiance Fields for Modeling Dynamic Human BodiesSida Peng, Junting Dong, Qianqian Wang, Shangzhan Zhang et al.ICCV 2021 · 461 citations
- HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular VideoChung-Yi Weng, Brian Curless, Pratul P. Srinivasan, Jonathan T. Barron et al.CVPR 2022 · 411 citations
- HumanRF: High-Fidelity Neural Radiance Fields for Humans in MotionMustafa Isik, Martin Rünz, Markos Georgopoulos, Taras Khakhulin et al.SIGGRAPH 2023 · 149 citations
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