Lune

NeurIPS2025Top-tier venue

Efficient Kernelized Learning in Polyhedral Games beyond Full Information: From Colonel Blotto to Congestion Games

Andreas Kontogiannis, Vasilis Pollatos, Gabriele Farina, Panayotis Mertikopoulos, Ioannis Panageas

2025Year
2Citations

Abstract

We examine the problem of efficiently learning coarse correlated equilibria (CCE) in polyhedral games, that is, normal-form games with an exponentially large number of actions per player and an underlying combinatorial structure. Prominent examples of such games are the classical Colonel Blotto and congestion games. To achieve computational efficiency, the learning algorithms must exhibit regret and per-iteration complexity that scale polylogarithmically in the size of the players'action sets. This challenge has recently been addressed in the full-information setting, primarily through the use of kernelization. However, in the case of the realistic, but mathematically challenging, partial-information setting, existing approaches result in suboptimal and impractical runtime complexity to learn CCE. We tackle this limitation by building a framework based on the kernelization paradigm. We apply this framework to prominent examples of polyhedral games -- namely the Colonel Blotto, graphic matroid and network congestion games -- and provide computationally efficient payoff-based learning algorithms, which significantly improve upon prior works in terms of the runtime for learning CCE in these settings.

Ask about this paper

Your agent reads all of it.

Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.

Questions to start from

Your agent calls

Luneget_paper_fulltext

Ask in Lune

Free to start. No credit card required.

lune papers fulltext bb4186d5-ae52-4727-8644-005249b7c9ce

Builds on11

Related papers

Dusk over the sea between two cliffs drawn in fine vertical lines