Lune

ICLR2022Top-tier venue

When Can We Learn General-Sum Markov Games with a Large Number of Players Sample-Efficiently?

Ziang Song, Song Mei, Yu Bai

2022Year
83Citations
15Top-tier citations

Abstract

Multi-agent reinforcement learning has made substantial empirical progresses in solving games with a large number of players. However, theoretically, the best known sample complexity for finding a Nash equilibrium in general-sum games scales exponentially in the number of players due to the size of the joint action space, and there is a matching exponential lower bound. This paper investigates what learning goals admit better sample complexities in the setting of mm-player general-sum Markov games with HH steps, SS states, and AiA_i actions per player. First, we design algorithms for learning an ϵ\epsilon-Coarse Correlated Equilibrium (CCE) in O~(H5Smax⁡i≤mAi/ϵ2)\widetilde{\mathcal{O}}(H^5S\max_{i\le m} A_i / \epsilon^2) episodes, and an ϵ\epsilon-Correlated Equilibrium (CE) in O~(H6Smax⁡i≤mAi2/ϵ2)\widetilde{\mathcal{O}}(H^6S\max_{i\le m} A_i^2 / \epsilon^2) episodes. This is the first line of results for learning CCE and CE with sample complexities polynomial in max⁡i≤mAi\max_{i\le m} A_i. Our algorithm for learning CE integrates an adversarial bandit subroutine which minimizes a weighted swap regret, along with several novel designs in the outer loop. Second, we consider the important special case of Markov Potential Games, and design an algorithm that learns an ϵ\epsilon-approximate Nash equilibrium within O~(S∑i≤mAi/ϵ3)\widetilde{\mathcal{O}}(S\sum_{i\le m} A_i / \epsilon^3) episodes (when only highlighting the dependence on SS, AiA_i, and ϵ\epsilon), which only depends linearly in ∑i≤mAi\sum_{i\le m} A_i and significantly improves over existing efficient algorithm in the ϵ\epsilon dependence. Overall, our results shed light on what equilibria or structural assumptions on the game may enable sample-efficient learning with many players.

Ask about this paper

Your agent reads all of it.

Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.

Questions to start from

Your agent calls

Luneget_paper_fulltext

Ask in Lune

Free to start. No credit card required.

lune papers fulltext 4f109c31-d4fc-40f7-9175-7974aef6c469

Cited by top-tier papers15

Ask how each one uses it

Builds on13

Related papers

Dusk over the sea between two cliffs drawn in fine vertical lines