Metrics of Motor Learning for Analyzing Movement Mapping in Virtual Reality
Difeng Yu, Mantas Cibulskis, Erik Skjoldan Mortensen, Mark Schram Christensen, Joanna Bergström
Abstract
Virtual reality (VR) techniques can modify how physical body movements are mapped to the virtual body. However, it is unclear how users learn such mappings and, therefore, how the learning process may impede interaction. To understand and quantify the learning of the techniques, we design new metrics explicitly for VR interactions based on the motor learning literature. We evaluate the metrics in three object selection and manipulation tasks, employing linear-translational and nonlinear-rotational gains and finger-to-arm mapping. The study shows that the metrics demonstrate known characteristics of motor learning similar to task completion time, typically with faster initial learning followed by more gradual improvements over time. More importantly, the metrics capture learning behaviors that task completion time does not. We discuss how the metrics can provide new insights into how users adapt to movement mappings and how they can help analyze and improve such techniques.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext b3ef4f75-6950-42c5-89bd-36f3a1eb5de1Cited by top-tier papers4
- Continual Human-in-the-Loop OptimizationYi-Chi Liao, Paul Streli, Zhipeng Li, Christoph Gebhardt et al.CHI 2025 · 11 citations
- Modelling Visuo-Haptic Perception Change in Size Estimation TasksJian Zhang, Wafa Johal, Jarrod KnibbeCHI 2026 · 3 citations
- Deriving Selection Techniques for GUIs based on the Multiple Process ModelDifeng Yu, James Roberts, Kasper Hornbæk, Joanna BergströmCHI 2025 · 2 citations
- Letting Go of Your Real Body: Noisy Electrical Stimulation Facilitates Body Schema Transformation in Virtual RealityMaki Ogawa, Kazuma Aoyama, Takuji Narumi, Keigo MatsumotoIEEE VR 2026 · 1 citation
Builds on16
- XRgonomics: Facilitating the Creation of Ergonomic 3D InterfacesJoão Marcelo Evangelista Belo, Anna Maria Feit, Tiare M. Feuchtner, Kaj GrønbækCHI 2021 · 138 citations
- How to Evaluate Object Selection and Manipulation in VR? Guidelines from 20 Years of StudiesJoanna Bergström, Tor-Salve Dalsgaard, Jason Alexander, Kasper HornbækCHI 2021 · 116 citations
- Gaze-Supported 3D Object Manipulation in Virtual RealityDifeng Yu, Xueshi Lu, Rongkai Shi, Hai-Ning Liang et al.CHI 2021 · 116 citations
- Ninja Hands: Using Many Hands to Improve Target Selection in VRJonas Schjerlund, Kasper Hornbæk, Joanna BergströmCHI 2021 · 86 citations
- Improving Virtual Reality Ergonomics Through Reach-Bounded Non-Linear Input AmplificationJohann Wentzel, Greg d'Eon, Daniel VogelCHI 2020 · 68 citations
Related papers
- From Movement Adaptation to De Novo Learning: A Design Space of VR Interaction TechniquesCleo Xiao, Difeng Yu, Erik Skjoldan Mortensen, Mark Schram Christensen et al.CHI 2026 · 1 citation
- Investigating the Effects of Individual Spatial Abilities on Virtual Reality Object ManipulationTobias Drey, Michael Montag, Andrea Vogt, Nico Rixen et al.CHI 2023 · 27 citations
- Iteratively Adapting Avatars using Task-Integrated OptimisationJess McIntosh, Hubert Dariusz Zajac, Andreea Nicoleta Stefan, Joanna Bergström et al.UIST 2020 · 19 citations
- On Motor Performance in Virtual 3D Object ManipulationAlexander Kulik, André Kunert, Bernd FroehlichIEEE VR 2020 · 21 citations
- The Effect of Movement Direction, Hand Dominance, and Hemispace on Reaching Movement Kinematics in Virtual RealityLogan D. Clark, Mohamad El Iskandarani, Sara Lu RiggsCHI 2023 · 12 citations
