Improving Virtual Reality Ergonomics Through Reach-Bounded Non-Linear Input Amplification
Johann Wentzel, Greg d'Eon, Daniel Vogel
Abstract
Input amplification enables easier movement in virtual reality (VR) for users with mobility issues or in confined spaces. However, current techniques either do not focus on maintaining feelings of body ownership, or are not applicable to general VR tasks. We investigate a general purpose non-linear transfer function that keeps the user's reach within reasonable bounds to maintain body ownership. The technique amplifies smaller movements from a user-definable neutral point into the expected larger movements using a configurable Hermite curve. Two experiments evaluate the approach. The first establishes that the technique has comparable performance to the state-of-the-art, increasing physical comfort while maintaining task performance and body ownership. The second explores the characteristics of the technique over a wide range of amplification levels. Using the combined results, design and implementation recommendations are provided with potential applications to related VR transfer functions.
Ask about this paper
Ask your agent about it.
Lune has read the top-tier papers around this one, so every answer names the papers it rests on.
Your agent calls
Lunesearch_papers
Free to start. No credit card required.
Terminal
Install the CLIlune papers get 0ce7116c-c9f2-4ff0-8152-baacd13a88deCited by top-tier papers24
- How to Evaluate Object Selection and Manipulation in VR? Guidelines from 20 Years of StudiesJoanna Bergström, Tor-Salve Dalsgaard, Jason Alexander, Kasper HornbækCHI 2021 · 116 citations
- Gaze-Supported 3D Object Manipulation in Virtual RealityDifeng Yu, Xueshi Lu, Rongkai Shi, Hai-Ning Liang et al.CHI 2021 · 116 citations
- Investigating Positive and Negative Qualities of Human-in-the-Loop Optimization for Designing Interaction TechniquesLiwei Chan, Yi-Chi Liao, George B. Mo, John J. Dudley et al.CHI 2022 · 94 citations
- CoolMoves: User Motion Accentuation in Virtual RealityKaran Ahuja, Eyal Ofek, Mar González-Franco, Christian Holz et al.UbiComp 2021 · 69 citations
- FingerMapper: Mapping Finger Motions onto Virtual Arms to Enable Safe Virtual Reality Interaction in Confined SpacesWen-Jie Tseng, Samuel Huron, Eric Lecolinet, Jan GugenheimerCHI 2023 · 41 citations
Related papers
- Evaluation of Body-centric Locomotion with Different Transfer Functions in Virtual RealityBoyu Gao, Ziiun Mai, Huawei Tu, Henry Been-Lirn DuhIEEE VR 2021 · 29 citations
- ArmDeformation: Inducing the Sensation of Arm Deformation in Virtual Reality Using Skin-StretchingYilong Lin, Peng Zhang, Eyal Ofek, Seungwoo JeCHI 2024 · 15 citations
- Modeling the Noticeability of User-Avatar Movement Inconsistency for Sense of Body Ownership InterventionZhipeng Li, Yu Jiang, Yihao Zhu, Ruijia Chen et al.UbiComp 2022 · 17 citations
- Gait-Synced Translation Gain for Naturalistic VR MotionFiona Xiao Yu Chen, Sen-Zhe Xu, Kui Huang, Ariel Shamir et al.IEEE VR 2026
- Exploring Bi-Manual Teleportation in Virtual RealitySiddhanth Raja Sindhupathiraja, A. K. M. Amanat Ullah, William Delamare, Khalad HasanIEEE VR 2024 · 15 citations
