Lune

ACL2024Top-tier venue

More Victories, Less Cooperation: Assessing Cicero's Diplomacy Play

Wichayaporn Wongkamjan, Feng Gu, Yanze Wang, Ulf Hermjakob, Jonathan May, Brandon M. Stewart, Jonathan K. Kummerfeld, Denis Peskoff, Jordan L. Boyd-Graber

2024Year
5Top-tier citations

Abstract

The boardgame Diplomacy is a challenging setting for communicative and cooperative artificial intelligence. The most prominent communicative Diplomacy AI, Cicero, has excellent strategic abilities, exceeding human players. However, the best Diplomacy players master communication, not just tactics, which is why the game has received attention as an AI challenge. This work seeks to understand the degree to which Cicero succeeds at communication. First, we annotate in-game communication with abstract meaning representation to separate in-game tactics from general language. Second, we run two dozen games with humans and Cicero, totaling over 200 humanplayer hours of competition. While AI can consistently outplay human players, AI-Human communication is still limited because of AI's difficulty with deception and persuasion. This shows that Cicero relies on strategy and has not yet reached the full promise of communicative and cooperative AI.

Ask about this paper

Your agent reads all of it.

Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.

Questions to start from

Your agent calls

Luneget_paper_fulltext

Ask in Lune

Free to start. No credit card required.

lune papers fulltext ad8078e2-2ec4-41c6-b7ad-5a4747966dff

Cited by top-tier papers5

Ask how each one uses it

Builds on14

Related papers

Dusk over the sea between two cliffs drawn in fine vertical lines