Local and Adaptive Mirror Descents in Extensive-Form Games
Côme Fiegel, Pierre Ménard, Tadashi Kozuno, Rémi Munos, Vianney Perchet, Michal Valko
Abstract
We study how to learn -optimal strategies in zero-sum imperfect information games (IIG) with trajectory feedback. In this setting, players update their policies sequentially based on their observations over a fixed number of episodes, denoted by . Existing procedures suffer from high variance due to the use of importance sampling over sequences of actions (Steinberger et al., 2020; McAleer et al., 2022). To reduce this variance, we consider a fixed sampling approach, where players still update their policies over time, but with observations obtained through a given fixed sampling policy. Our approach is based on an adaptive Online Mirror Descent (OMD) algorithm that applies OMD locally to each information set, using individually decreasing learning rates and a regularized loss. We show that this approach guarantees a convergence rate of with high probability and has a near-optimal dependence on the game parameters when applied with the best theoretical choices of learning rates and sampling policies. To achieve these results, we generalize the notion of OMD stabilization, allowing for time-varying regularization with convex increments.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext ab7d7d46-c014-4aae-a716-fe30e22c1a37Cited by top-tier papers2
- Best of Both Worlds: Regret Minimization versus Minimax PlayAdrian Müller, Jon Schneider, Stratis Skoulakis, Luca Viano et al.ICML 2025
- A Policy-Gradient Approach to Solving Imperfect-Information Games with Best-Iterate ConvergenceMingyang Liu, Gabriele Farina, Asuman E. OzdaglarICLR 2025
Builds on16
- Independent Policy Gradient Methods for Competitive Reinforcement LearningConstantinos Daskalakis, Dylan J. Foster, Noah GolowichNeurIPS 2020 · 200 citations
- Near-Optimal Reinforcement Learning with Self-PlayYu Bai, Chi Jin, Tiancheng YuNeurIPS 2020 · 150 citations
- Model-Based Multi-Agent RL in Zero-Sum Markov Games with Near-Optimal Sample ComplexityKaiqing Zhang, Sham M. Kakade, Tamer Basar, Lin F. YangNeurIPS 2020 · 144 citations
- A Sharp Analysis of Model-based Reinforcement Learning with Self-PlayQinghua Liu, Tiancheng Yu, Yu Bai, Chi JinICML 2021 · 137 citations
- Faster Game Solving via Predictive Blackwell Approachability: Connecting Regret Matching and Mirror DescentGabriele Farina, Christian Kroer, Tuomas SandholmAAAI 2021 · 91 citations
Related papers
- Learning in two-player zero-sum partially observable Markov games with perfect recallTadashi Kozuno, Pierre Ménard, Rémi Munos, Michal ValkoNeurIPS 2021 · 23 citations
- Stochastic No-regret Learning for General Games with Variance ReductionYichi Zhou, Fang Kong, Shuai LiICLR 2023
- Adapting to game trees in zero-sum imperfect information gamesCôme Fiegel, Pierre Ménard, Tadashi Kozuno, Rémi Munos et al.ICML 2023 · 13 citations
- Uncoupled and Convergent Learning in Monotone Games under Bandit FeedbackJing Dong, Baoxiang Wang, Yaoliang YuNeurIPS 2025 · 6 citations
- On Last-Iterate Convergence Beyond Zero-Sum GamesIoannis Anagnostides, Ioannis Panageas, Gabriele Farina, Tuomas SandholmICML 2022 · 52 citations
