Perspective-Correct VR Passthrough Without Reprojection
Grace Kuo, Eric Penner, Seth Moczydlowski, Alexander Ching, Douglas Lanman, Nathan Matsuda
Abstract
Virtual reality (VR) passthrough uses external cameras on the front of a headset to allow the user to see their environment. However, passthrough cameras cannot physically be co-located with the user’s eyes, so the passthrough images have a different perspective than what the user would see without the headset. Although the images can be computationally reprojected into the desired view, errors in depth estimation, view-dependent effects, and missing information at occlusion boundaries can lead to undesirable artifacts.
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