Lune

AAAI2022Top-tier venue

What Can We Learn Even from the Weakest? Learning Sketches for Programmatic Strategies

Leandro C. Medeiros, David S. Aleixo, Levi H. S. Lelis

2022Year
16Citations
5Top-tier citations

Abstract

In this paper we show that behavioral cloning can be used to learn effective sketches of programmatic strategies. We show that even the sketches learned by cloning the behavior of weak players can help the synthesis of programmatic strategies. This is because even weak players can provide helpful information, e.g., that a player must choose an action in their turn of the game. If behavioral cloning is not employed, the synthesizer needs to learn even the most basic information by playing the game, which can be computationally expensive. We demonstrate empirically the advantages of our sketch-learning approach with simulated annealing and UCT synthesizers. We evaluate our synthesizers in the games of Can't Stop and MicroRTS. The sketch-based synthesizers are able to learn stronger programmatic strategies than their original counterparts. Our synthesizers generate strategies of Can't Stop that defeat a traditional programmatic strategy for the game. They also synthesize strategies that defeat the best performing method from the latest MicroRTS competition.

Ask about this paper

Your agent reads all of it.

Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.

Questions to start from

Your agent calls

Luneget_paper_fulltext

Ask in Lune

Free to start. No credit card required.

lune papers fulltext a07f8700-4a13-459a-827a-e636345fb09d

Cited by top-tier papers5

Ask how each one uses it

Builds on1

Related papers

Dusk over the sea between two cliffs drawn in fine vertical lines