Causality-Based Game Solving
Christel Baier, Norine Coenen, Bernd Finkbeiner, Florian Funke, Simon Jantsch, Julian Siber
Abstract
Abstract We present a causality-based algorithm for solving two-player reachability games represented by logical constraints. These games are a useful formalism to model a wide array of problems arising, e.g., in program synthesis. Our technique for solving these games is based on the notion of subgoals, which are slices of the game that the reachability player necessarily needs to pass through in order to reach the goal. We use Craig interpolation to identify these necessary sets of moves and recursively slice the game along these subgoals. Our approach allows us to infer winning strategies that are structured along the subgoals. If the game is won by the reachability player, this is a strategy that progresses through the subgoals towards the final goal; if the game is won by the safety player, it is a permissive strategy that completely avoids a single subgoal. We evaluate our prototype implementation on a range of different games. On multiple benchmark families, our prototype scales dramatically better than previously available tools.
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Install the CLIlune papers fulltext b41e34de-37d3-4f64-a7f8-d76edf410e82Cited by top-tier papers4
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- Synthesis of Temporal CausalityBernd Finkbeiner, Hadar Frenkel, Niklas Metzger, Julian SiberCAV 2024 · 2 citations
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