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Learning Equilibria from Data: Provably Efficient Multi-Agent Imitation Learning

Till Freihaut, Luca Viano, Volkan Cevher, Matthieu Geist, Giorgia Ramponi

2025Year
4Citations
2Top-tier citations

Abstract

This paper provides the first expert sample complexity characterization for learning a Nash equilibrium from expert data in Markov Games. We show that a new quantity named the all policy deviation concentrability coefficient is unavoidable in the non-interactive imitation learning setting, and we provide an upper bound for behavioral cloning (BC) featuring such coefficient. BC exhibits substantial regret in games with high concentrability coefficient, leading us to utilize expert queries to develop and introduce two novel solution algorithms: MAIL-BRO and MURMAIL. The former employs a best response oracle and learns an ε-Nash equilibrium with O(ε -4 ) expert and oracle queries. The latter bypasses completely the best response oracle at the cost of a worse expert query complexity of order O(ε -8 ). Finally, we provide numerical evidence, confirming our theoretical findings.

1 For the sake of simplicity, the main text will focus on this case. The appendix outlines the extension to n player general-sum games.

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