Text-Guided Synthesis of Crowd Animation
Xuebo Ji, Zherong Pan, Xifeng Gao, Jia Pan
Abstract
Creating vivid crowd animations is core to immersive virtual environments in digital games. This work focuses on tackling the challenges of the crowd behavior generation problem. Existing approaches are labor-intensive, relying on practitioners to manually craft the complex behavior systems. We propose a machine learning approach to synthesize diversified dynamic crowd animation scenarios for a given environment based on a text description input. We first train two conditional diffusion models that generate text-guided agent distribution fields and velocity fields. Assisted by local navigation algorithms, the fields are then used to control multiple groups of agents. We further employ Large-Language Model (LLM) to canonicalize the general script into a structured sentence for more stable training and better scalability. To train our diffusion models, we devise a constructive method to generate random environments and crowd animations. We show that our trained diffusion models can generate crowd animations for both unseen environments and novel scenario descriptions. Our method paves the way towards automatic generating of crowd behaviors for virtual environments. Code and data for this paper are available at: https://github.com/MLZG/Text-Crowd.git.
Ask about this paper
Ask your agent about it.
Lune has read the top-tier papers around this one, so every answer names the papers it rests on.
Cited by top-tier papers1
Ask how each one uses itRelated papers
- AMD: Anatomical Motion Diffusion with Interpretable Motion Decomposition and FusionBeibei Jing, Youjia Zhang, Zikai Song, Junqing Yu et al.AAAI 2024 · 6 citations
- LLM-grounded Video Diffusion ModelsLong Lian, Baifeng Shi, Adam Yala, Trevor Darrell et al.ICLR 2024 · 87 citations
- Trace and Pace: Controllable Pedestrian Animation via Guided Trajectory DiffusionDavis Rempe, Zhengyi Luo, Xue Bin Peng, Ye Yuan et al.CVPR 2023
- Event-Driven Storytelling with Multiple Lifelike Humans in a 3D SceneDonggeun Lim, Jinseok Bae, Inwoo Hwang, Seungmin Lee et al.ICCV 2025
- WorldGen: From Text to Traversable and Interactive 3D WorldsDilin Wang, Hyunyoung Jung, Tom Monnier, Kihyuk Sohn et al.CVPR 2026 · 24 citations
