Multi-Person Interaction Generation from Two-Person Motion Priors
Wenning Xu, Shiyu Fan, Paul Henderson, Edmond S. L. Ho
Abstract
Generating realistic human motion with high-level controls is a crucial task for social understanding, robotics, and animation. With high-quality MOCAP data becoming more available recently, a wide range of data-driven approaches have been presented. However, modelling multi-person interactions still remains a less explored area. In this paper, we present Graph-driven Interaction Sampling, a method that can generate realistic and diverse multi-person interactions by leveraging existing two-person motion diffusion models as motion priors. Instead of training a new model specific to multi-person interaction synthesis, our key insight is to spatially and temporally separate complex multi-person interactions into a graph structure of two-person interactions, which we name the Pairwise Interaction Graph. We thus decompose the generation task into simultaneous single-person motion generation conditioned on one other’s motion. In addition, to reduce artifacts such as interpenetrations of body parts in generated multi-person interactions, we introduce two graph-dependent guidance terms into the diffusion sampling scheme. Unlike previous work, our method can produce various high-quality multi-person interactions without having repetitive individual motions. Extensive experiments demonstrate that our approach consistently outperforms existing methods in reducing artifacts when generating a wide range of two-person and multi-person interactions.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext 1e1f3768-23d9-4289-85d3-1fd7da7482c2Cited by top-tier papers3
- Interact2Ar: Full-Body Human-Human Interaction Generation via Autoregressive Diffusion ModelsPablo Ruiz-Ponce, Sergio Escalera, José García Rodríguez, Jiankang Deng et al.CVPR 2026 · 6 citations
- DancingBox: A Lightweight MoCap System for Character Animation from Physical ProxiesHaocheng Yuan, Adrien Bousseau, Hao Pan, Lei Zhong et al.CHI 2026 · 1 citation
- Stability-Driven Motion Generation for Object-Guided Human-Human Co-ManipulationJiahao Xu, Xiaohan Yuan, Xingchen Wu, Chongyang Xu et al.CVPR 2026
Builds on19
- Denoising Diffusion Probabilistic ModelsJonathan Ho, Ajay Jain, Pieter AbbeelNeurIPS 2020 · 35,902 citations
- Score-Based Generative Modeling through Stochastic Differential EquationsYang Song, Jascha Sohl-Dickstein, Diederik P. Kingma, Abhishek Kumar et al.ICLR 2021 · 1,270 citations
- PhysDiff: Physics-Guided Human Motion Diffusion ModelYe Yuan, Jiaming Song, Umar Iqbal, Arash Vahdat et al.ICCV 2023 · 414 citations
- Human Motion Diffusion as a Generative PriorYoni Shafir, Guy Tevet, Roy Kapon, Amit Haim BermanoICLR 2024 · 371 citations
- Guided Motion Diffusion for Controllable Human Motion SynthesisKorrawe Karunratanakul, Konpat Preechakul, Supasorn Suwajanakorn, Siyu TangICCV 2023 · 240 citations
Related papers
- InterControl: Zero-shot Human Interaction Generation by Controlling Every JointZhenzhi Wang, Jingbo Wang, Yixuan Li, Dahua Lin et al.NeurIPS 2024 · 27 citations
- DiffGrasp: Whole-Body Grasping Synthesis Guided by Object Motion Using a Diffusion ModelYonghao Zhang, Qiang He, Yanguang Wan, Yinda Zhang et al.AAAI 2025 · 10 citations
- NIFTY: Neural Object Interaction Fields for Guided Human Motion SynthesisNilesh Kulkarni, Davis Rempe, Kyle Genova, Abhijit Kundu et al.CVPR 2024
- Learning to Generate Human-Human-Object Interactions from Textual DescriptionsJeonghyeon Na, Sangwon Baik, Inhee Lee, Junyoung Lee et al.NeurIPS 2025 · 3 citations
- Stochastic Multi-Person 3D Motion ForecastingSirui Xu, Yu-Xiong Wang, Liangyan GuiICLR 2023 · 3 citations
