Holodeck: Language Guided Generation of 3D Embodied AI Environments
Yue Yang, Fan-Yun Sun, Luca Weihs, Eli VanderBilt, Alvaro Herrasti, Winson Han, Jiajun Wu, Nick Haber, Ranjay Krishna, Lingjie Liu, Chris Callison-Burch, Mark Yatskar
Abstract
3D simulated environments play a critical role in Embodied AI, but their creation requires expertise and extensive manual effort, restricting their diversity and scope. To miti-gate this limitation, we present Holodeck, a system that generates 3D environments to match a user-supplied prompt fullyautomatedly. Holodeck can generate diverse scenes, e.g., arcades, spas, and museums, adjust the designs for styles, and can capture the semantics of complex queries such as “apartment for a researcher with a cat” and “office of a professor who is a fan of Star Wars”. Holodeck leverages a large language model (i.e., GPT-4) for common sense knowledge about what the scene might look like and uses a large collection of 3D assets from Objaverse to populate the scene with diverse objects. To address the challenge of positioning objects correctly, we prompt GPT-4 to generate spatial relational constraints between objects and then optimize the layout to satisfy those constraints. Our large-scale human evaluation shows that annotators prefer Holodeck over manually designed procedural baselines in residential scenes and that Holodeck can produce high-quality outputs for diverse scene types. We also demonstrate an exciting application of Holodeck in Embodied AI, training agents to navigate in novel scenes like music rooms and daycares without human-constructed data, which is a significant step forward in developing general-purpose embodied agents.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext 92eda779-80bd-4d73-8622-1d291c77b2b9Cited by top-tier papers21
- LiteReality: Graphics-Ready 3D Scene Reconstruction from RGB-D ScansZhening Huang, Xiaoyang Wu, Fangcheng Zhong, Hengshuang Zhao et al.NeurIPS 2025 · 26 citations
- HoloScene: Simulation-Ready Interactive 3D Worlds from a Single VideoHongchi Xia, Chih-Hao Lin, Hao-Yu Hsu, Quentin Leboutet et al.NeurIPS 2025 · 18 citations
- FactorSim: Generative Simulation via Factorized RepresentationFan-Yun Sun, S. I. Harini, Angela Yi, Yihan Zhou et al.NeurIPS 2024 · 11 citations
- Placeit3d: Language-Guided Object Placement in Real 3D ScenesAhmed Abdelreheem, Filippo Aleotti, Jamie Watson, Zawar Qureshi et al.ICCV 2025 · 11 citations
- MANSION: Multi-floor lANguage-to-3D Scene generatIOn for loNg-horizon tasksLirong Che, Shuo Wen, Shan Huang, Chuang Wang et al.CVPR 2026 · 8 citations
Builds on25
- Learning Transferable Visual Models From Natural Language SupervisionAlec Radford, Jong Wook Kim, Chris Hallacy, Aditya Ramesh et al.ICML 2021 · 47,906 citations
- Habitat: A Platform for Embodied AI ResearchManolis Savva, Jitendra Malik, Devi Parikh, Dhruv Batra et al.ICCV 2019 · 1,863 citations
- CLIPScore: A Reference-free Evaluation Metric for Image CaptioningJack Hessel, Ari Holtzman, Maxwell Forbes, Ronan Le Bras et al.EMNLP 2021 · 937 citations
- Habitat 2.0: Training Home Assistants to Rearrange their HabitatAndrew Szot, Alexander Clegg, Eric Undersander, Erik Wijmans et al.NeurIPS 2021 · 826 citations
- PointFlow: 3D Point Cloud Generation With Continuous Normalizing FlowsGuandao Yang, Xun Huang, Zekun Hao, Ming-Yu Liu et al.ICCV 2019 · 794 citations
Related papers
- Architect: Generating Vivid and Interactive 3D Scenes with Hierarchical 2D InpaintingYian Wang, Xiaowen Qiu, Jiageng Liu, Zhehuan Chen et al.NeurIPS 2024 · 48 citations
- VirtualEnv: A Platform for Embodied AI ResearchKabir Swain, Sijie Han, Ayush Raina, Jin Zhang et al.AAAI 2026
- WorldGen: From Text to Traversable and Interactive 3D WorldsDilin Wang, Hyunyoung Jung, Tom Monnier, Kihyuk Sohn et al.CVPR 2026 · 24 citations
- OptiScene: LLM-driven Indoor Scene Layout Generation via Scaled Human-aligned Data Synthesis and Multi-Stage Preference OptimizationYixuan Yang, Zhen Luo, Tongsheng Ding, Junru Lu et al.NeurIPS 2025 · 1 citation
- An Embodied Generalist Agent in 3D WorldJiangyong Huang, Silong Yong, Xiaojian Ma, Xiongkun Linghu et al.ICML 2024 · 361 citations
