Placeit3d: Language-Guided Object Placement in Real 3D Scenes
Ahmed Abdelreheem, Filippo Aleotti, Jamie Watson, Zawar Qureshi, Abdelrahman Eldesokey, Peter Wonka, Gabriel J. Brostow, Sara Vicente, Guillermo Garcia-Hernando
Abstract
We introduce the task of Language-Guided Object Placement in Real 3D Scenes. Given a 3D reconstructed point-cloud scene, a 3D asset, and a natural-language instruction, the goal is to place the asset so that the instruction is satisfied. The task demands tackling four intertwined challenges: (a) one-to-many ambiguity in valid placements; (b) precise geometric and physical reasoning; (c) joint understanding across the scene, the asset, and language; and (d) robustness to noisy point clouds with no privileged metadata at test time. The first three challenges mirror the complexities of synthetic scene generation, while the metadata-free, noisy-scan scenario is inherited from language-guided 3D visual grounding. We inaugurate this task by introducing a benchmark and evaluation protocol, releasing a dataset for training multi-modal large language models (MLLMs), and establishing a first nontrivial baseline. We believe this challenging setup and benchmark will provide a foundation for evaluating and advancing MLLMs in 3D understanding.
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