Chord: Category-level Hand-held Object Reconstruction via Shape Deformation
Kailin Li, Lixin Yang, Haoyu Zhen, Zenan Lin, Xinyu Zhan, Licheng Zhong, Jian Xu, Kejian Wu, Cewu Lu
Abstract
In daily life, humans utilize hands to manipulate objects. Modeling the shape of objects that are manipulated by the hand is essential for AI to comprehend daily tasks and to learn manipulation skills. However, previous approaches have encountered difficulties in reconstructing the precise shapes of hand-held objects, primarily owing to a deficiency in prior shape knowledge and inadequate data for training. As illustrated, given a particular type of tool, such as a mug, despite its infinite variations in shape and appearance, humans have a limited number of ‘effective’ modes and poses for its manipulation. This can be attributed to the fact that humans have mastered the shape prior of the ‘mug’ category, and can quickly establish the corresponding relations between different mug instances and the prior, such as where the rim and handle are located. In light of this, we propose a new method, Chord, for Category-level Hand-held Object Reconstruction via shape Deformation. Chord deforms a categorical shape prior for reconstructing the intra-class objects. To ensure accurate reconstruction, we empower Chord with three types of awareness: appearance, shape, and interacting pose. In addition, we have constructed a new dataset, Comic, of category-level hand-object interaction. Comic contains a rich array of object instances, materials, hand interactions, and viewing directions. Extensive evaluation shows that Chord outperforms state-of-the-art approaches in both quantitative and qualitative measures. Code, model, and datasets are available at https://kailinli.github.io/CHORD
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Install the CLIlune papers fulltext 92382406-ca94-430c-9d03-2d5e1cf29a45Cited by top-tier papers9
- FAVOR: Full-Body AR-Driven Virtual Object Rearrangement Guided by Instruction TextKailin Li, Lixin Yang, Zenan Lin, Jian Xu et al.AAAI 2024 · 5 citations
- HORT: Monocular Hand-held Objects Reconstruction with TransformersZerui Chen, Rolandos Alexandros Potamias, Shizhe Chen, Cordelia SchmidICCV 2025 · 4 citations
- HOGSA: Bimanual Hand-Object Interaction Understanding with 3D Gaussian Splatting Based Data AugmentationWentian Qu, Jiahe Li, Jian Cheng, Jian Shi et al.AAAI 2025 · 4 citations
- Rethinking 3D Convolution in -norm SpaceLi Zhang, Yan Zhong, Jianan Wang, Zhe Min et al.NeurIPS 2024 · 1 citation
- DeltaDorsal: Enhancing Hand Pose Estimation with Dorsal Features in Egocentric ViewsWilliam Huang, Siyou Pei, Leyi Zou, Eric J. Gonzalez et al.CHI 2026 · 1 citation
Builds on28
- FreiHAND: A Dataset for Markerless Capture of Hand Pose and Shape From Single RGB ImagesChristian Zimmermann, Duygu Ceylan, Jimei Yang, Bryan C. Russell et al.ICCV 2019 · 493 citations
- ICON: Implicit Clothed humans Obtained from NormalsYuliang Xiu, Jinlong Yang, Dimitrios Tzionas, Michael J. BlackCVPR 2022 · 286 citations
- SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit ShapesXu Chen, Yufeng Zheng, Michael J. Black, Otmar Hilliges et al.ICCV 2021 · 267 citations
- Reconstructing Hand-Object Interactions in the WildZhe Cao, Ilija Radosavovic, Angjoo Kanazawa, Jitendra MalikICCV 2021 · 184 citations
- CPF: Learning a Contact Potential Field to Model the Hand-Object InteractionLixin Yang, Xinyu Zhan, Kailin Li, Wenqiang Xu et al.ICCV 2021 · 170 citations
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