4D Gaussian Splatting with Scale-aware Residual Field and Adaptive Optimization for Real-time Rendering of Temporally Complex Dynamic Scenes
Jinbo Yan, Rui Peng, Luyang Tang, Ronggang Wang
Abstract
Reconstructing dynamic scenes from video sequences is a highly promising task in the multimedia domain. While previous methods have made progress, they often struggle with slow rendering and managing temporal complexities such as significant motion and object appearance/disappearance. In this paper, we propose SaRO-GS as a novel dynamic scene representation capable of achieving real-time rendering while effectively handling temporal complexities in dynamic scenes. To address the issue of slow rendering speed, we adopt a Gaussian primitive-based representation and optimize the Gaussians in 4D space, which facilitates real-time rendering with the assistance of 3D Gaussian Splatting. Additionally, to handle temporally complex dynamic scenes, we introduce a Scale-aware Residual Field. This field considers the size information of each Gaussian primitive while encoding its residual feature and aligns with the self-splitting behavior of Gaussian primitives. Furthermore, we propose an Adaptive Optimization Schedule, which assigns different optimization strategies to Gaussian primitives based on their distinct temporal properties, thereby expediting the reconstruction of dynamic regions. Through evaluations on monocular and multi-view datasets, our method has demonstrated state-of-the-art performance.
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Install the CLIlune papers fulltext 855f449f-371f-4835-9380-afdbfa327442Cited by top-tier papers16
- ReCon-GS: Continuum-Preserved Gaussian Streaming for Fast and Compact Reconstruction of Dynamic ScenesJiaye Fu, Qiankun Gao, Chengxiang Wen, Yanmin Wu et al.NeurIPS 2025 · 12 citations
- Motion Matters: Compact Gaussian Streaming for Free-Viewpoint Video ReconstructionJiacong Chen, Qingyu Mao, Youneng Bao, Xiandong Meng et al.NeurIPS 2025 · 7 citations
- Compressing Streamable Free-Viewpoint Videos to 0.1 MB per FrameLuyang Tang, Jiayu Yang, Rui Peng, Yongqi Zhai et al.AAAI 2025 · 7 citations
- Color3D: Controllable and Consistent 3D Colorization with Personalized ColorizerYecong Wan, Mingwen Shao, Renlong Wu, Wangmeng ZuoICLR 2026 · 4 citations
- PackUV: Packed Gaussian UV Maps for 4D Volumetric VideoAashish Rai, Angela Xing, Anushka Agarwal, Xiaoyan Cong et al.CVPR 2026 · 2 citations
Builds on50
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 5,687 citations
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 4,089 citations
- Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman et al.ICCV 2021 · 2,700 citations
- NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view ReconstructionPeng Wang, Lingjie Liu, Yuan Liu, Christian Theobalt et al.NeurIPS 2021 · 2,500 citations
- Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan et al.CVPR 2022 · 1,603 citations
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