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ICLR2025Top-tier venue

OmniRe: Omni Urban Scene Reconstruction

Ziyu Chen, Jiawei Yang, Jiahui Huang, Riccardo de Lutio, Janick Martinez Esturo, Boris Ivanovic, Or Litany, Zan Gojcic, Sanja Fidler, Marco Pavone, Li Song, Yue Wang

Abstract

We introduce OmniRe, a comprehensive system for efficiently creating highfidelity digital twins of dynamic real-world scenes from on-device logs. Recent methods using neural fields or Gaussian Splatting primarily focus on vehicles, hindering a holistic framework for all dynamic foregrounds demanded by downstream applications, e.g., the simulation of human behavior. OmniRe extends beyond vehicle modeling to enable accurate, full-length reconstruction of diverse dynamic objects in urban scenes. Our approach builds scene graphs on 3DGS and constructs multiple Gaussian representations in canonical spaces that model various dynamic actors, including vehicles, pedestrians, cyclists, and others. OmniRe allows holistically reconstructing any dynamic object in the scene, enabling advanced simulations ( 60 Hz) that include human-participated scenarios, such as pedestrian behavior simulation and human-vehicle interaction. This comprehensive simulation capability is unmatched by existing methods. Extensive evaluations on the Waymo dataset show that our approach outperforms prior state-of-the-art methods quantitatively and qualitatively by a large margin. We further extend our results to 5 additional popular driving datasets to demonstrate its generalizability on common urban scenes. Code and results are available at omnire.

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Cited by top-tier papers62

  1. NeoVerse: Enhancing 4D World Model with in-the-wild Monocular VideosYuxue Yang, Lue Fan, Ziqi Shi, Junran Peng et al.CVPR 2026 · 42 citations
  2. SimScale: Learning to Drive via Real-World Simulation at ScaleHaochen Tian, Tianyu Li, Haochen Liu, Jiazhi Yang et al.CVPR 2026 · 40 citations
  3. GaussianDWM: 3D Gaussian Driving World Model for Unified Scene Understanding and Multi-Modal GenerationTianchen Deng, Xuefeng Chen, Yi Chen, Qu Chen et al.CVPR 2026 · 31 citations
  4. WorldLens: Full-Spectrum Evaluations of Driving World Models in Real WorldAo Liang, Lingdong Kong, Tianyi Yan, Hongsi Liu et al.CVPR 2026 · 28 citations
  5. Unifying Appearance Codes and Bilateral Grids for Driving Scene Gaussian SplattingNan Wang, Lixing Xiao, Yuantao Chen, Weiqing Xiao et al.NeurIPS 2025 · 27 citations

Builds on33

  1. SegFormer: Simple and Efficient Design for Semantic Segmentation with TransformersEnze Xie, Wenhai Wang, Zhiding Yu, Anima Anandkumar et al.NeurIPS 2021 · 9,661 citations
  2. 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 5,687 citations
  3. Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 4,089 citations
  4. Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman et al.ICCV 2021 · 2,700 citations
  5. Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan et al.CVPR 2022 · 1,603 citations

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  2. DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving ScenesXiaoyu Zhou, Zhiwei Lin, Xiaojun Shan, Yongtao Wang et al.CVPR 2024 · 166 citations
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