User Motivations to Participate in Crowdsourcing and Contribute User-generated Content on Location-based Media: A Literature Review
Samuli Laato, Sara Siqueira, Manuel F. Baer, Konstantinos Papangelis, Bastian Kordyaka, Timo Nummenmaa, Juho Hamari
Abstract
Location-based media applications such as Google Maps, Strava and Pokémon GO together have more than a billion monthly active users, and popular social media such as Snapchat and Instagram now also feature map-based content. All these media products rely on user-generated content as a core element of their service, but there is a lack of synthesis on the users' motivations to contribute this data to the platform providers. In this study, we performed a literature review to uncover users' motivations to participate in location-based crowdsourcing and contribute shared content on these platforms. Among our findings, we show that spatial and temporal aspects, social effects, technical elements, motivational mechanisms, practical value offered to the contributors and individual differences need to be considered in motivating users to contribute shared content. We present recommendations for designers, suggest which terminology to use around this topic and propose an agenda for future research.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext 7aa160cf-7425-47f0-9b90-7ab5172e8540Builds on3
- Longing to be the Mountain: A Scoping Review about Nature-Centric, Health-Minded TechnologiesVelvet Spors, Samuli Laato, Oguz 'Oz' Buruk, Juho HamariCHI 2023 · 48 citations
- Scaling open source communities: an empirical study of the Linux kernelXin Tan, Minghui Zhou, Brian FitzgeraldICSE 2020 · 21 citations
- Exploring the association between engagement with location-based game features and getting inspired about environmental issues and natureBastian Kordyaka, Samuli Laato, Sebastian Weber, Juho Hamari et al.CHI 2024 · 21 citations
Related papers
- On (The Lack Of) Location Privacy in Crowdsourcing ApplicationsSpyros Boukoros, Mathias Humbert, Stefan Katzenbeisser, Carmela TroncosoUSENIX Security 2019 · 28 citations
- "I Prefer Regular Visitors to Answer My Questions": Users' Desired Experiential Background of Contributors for Location-based Crowdsourcing PlatformFang-Yu Lin, Pei-Hua Tsai, Chia-Yi Lee, Yi-Ting Ho et al.CHI 2024 · 2 citations
- Exploring Activity-Sharing Response Differences Between Broad-Purpose and Dedicated Online Social PlatformsDennis Wang, Jocelyn Eng, Mykyta Turpitka, Daniel A. EpsteinCSCW 2024 · 3 citations
- Building Positively Affective Location-Based Advertising: A Study of Pokémon GO PlayersJohn Dunham, Konstantinos Papangelis, Cati Boulanger, Nicolas J. LaLone et al.CHI 2023 · 4 citations
- "It Should Be a Game for Fun, Not Exercise": Tensions in Designing Health-Related Features for Pokémon GOYoojung Kim, Arpita Bhattacharya, Julie A. Kientz, Jin Ha LeeCHI 2020 · 23 citations
