Lune

CHI2025Top-tier venue

Breaking the Familiarity Bias: Employing Virtual Reality Environments to Enhance Team Formation and Inclusion

Mariana Consuelo Fernández Espinosa, Kara Clouse, Dylan Sellars, Danny Tong, Michael Bsales, Sophonie Alcindor, Timothy D. Hubbard, Michael Villano, Diego Gómez-Zará

2025Year
4Citations
1Top-tier citations

Abstract

Team closeness provides the foundations of trust and communication, contributing to teams' success and viability. However, newcomers often struggle to be included in a team since incumbents tend to interact more with other existing members. Previous research suggests that online communication technologies can help team inclusion by mitigating members' perceived differences. In this study, we test how virtual reality (VR) can promote team closeness when forming teams. We conducted a between-subject experiment with teams working in-person and VR, where two members interacted first, and then a third member was added later to conduct a hidden-profile task. Participants evaluated how close they felt with their teammates after the task was completed. Our results show that VR newcomers felt closer to the incumbents than in-person newcomers. However, incumbents' closeness to newcomers did not vary across conditions. We discuss the implications of these findings and offer suggestions for how VR can promote inclusion.

Ask about this paper

Your agent reads all of it.

Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.

Questions to start from

Your agent calls

Luneget_paper_fulltext

Ask in Lune

Free to start. No credit card required.

lune papers fulltext 758a0747-0a81-4f19-93c4-ab0b60d286eb

Cited by top-tier papers1

Ask how each one uses it

Builds on11

Related papers

Dusk over the sea between two cliffs drawn in fine vertical lines