Lune

CHI2021Top-tier venue

Remote and Collaborative Virtual Reality Experiments via Social VR Platforms

David Saffo, Sara Di Bartolomeo, Caglar Yildirim, Cody Dunne

2021Year
75Citations
10Top-tier citations

Abstract

Virtual reality (VR) researchers struggle to conduct remote studies. Previous work has focused on working around limitations imposed by traditional crowdsourcing methods. However, the potential for leveraging social VR platforms for HCI evaluations is largely unexplored. These platforms have large VR-ready user populations, distributed synchronous virtual environments, and support for user-generated content. We demonstrate how social VR platforms can be used to practically and ethically produce valid research results by replicating two studies using one such platform (VRChat): a quantitative study on Fitts’ Law and a qualitative study on tabletop collaboration. Our replication studies exhibited analogous results to the originals, indicating the research validity of this approach. Moreover, we easily recruited experienced VR users with their own hardware for synchronous, remote, and collaborative participation. We further provide lessons learned for future researchers experimenting using social VR platforms. This paper and all supplemental materials are available at osf.io/c2amz.

Ask about this paper

Ask your agent about it.

Lune has read the top-tier papers around this one, so every answer names the papers it rests on.

Questions to start from

Your agent calls

Lunesearch_papers

Ask in Lune

Free to start. No credit card required.

lune papers get e841c3a1-788b-41d0-8817-5712a07f2acf

Cited by top-tier papers10

Ask how each one uses it

Related papers

Dusk over the sea between two cliffs drawn in fine vertical lines