Intriguing, Concerning, and Questioning the Impact on Immersion: An Exploration of VR Users' Advertising Experiences and Attitudes
Abraham Mhaidli, Selin Erin Fidan, Florian Schaub
Abstract
Many companies are experimenting with, and developing, advertisements for virtual reality (VR) consumer applications. So far, the development of VR advertising has not accounted for the voices of VR users. Since VR users will be the ones impacted by VR advertising, it is both a requirement and a moral imperative to center their voices in the discussion. We interviewed 22 VR users (14 of which had experienced VR ads, 8 of which had not) to understand their experiences with, and attitudes towards, VR advertising. Many participants had already encountered VR advertisements, ranging from static billboards in virtual worlds to virtual markets. While some participants acknowledged that VR advertising could provide benefits (including monetizing the VR ecosystem and more informative advertising), many were concerned about in-app VR advertisements ruining the immersion of VR experiences, unavoidable ads that were forced on users, privacy risks, physical harms, and manipulation. We conclude by discussing avenues for designing VR advertisements that align with users’ needs and wants.
Ask about this paper
Ask your agent about it.
Lune has read the top-tier papers around this one, so every answer names the papers it rests on.
Your agent calls
Lunesearch_papers
Free to start. No credit card required.
Terminal
Install the CLIlune papers get 682e105d-9314-43a5-9a80-d3437da35667Cited by top-tier papers1
Ask how each one uses itRelated papers
- Identifying Manipulative Advertising Techniques in XR Through Scenario ConstructionAbraham Hani Mhaidli, Florian SchaubCHI 2021 · 64 citations
- Immersive Invaders: Privacy Threats from Deceptive Design in Virtual Reality Games and ApplicationsHilda Hadan, Michaela Valiquette, Lennart E. Nacke, Leah Zhang-KennedyCSCW 2025 · 2 citations
- Invisible Risks in Virtual Reality: Raising Awareness of Profiling and Overengagement through Lecture and Storyboard InterventionsSuzanne Kieffer, Damien Renard, Romilla Syed, Michel Noutcha et al.IEEE VR 2026
- Influence of Interactivity and Social Environments on User Experience and Social Acceptability in Virtual RealityMaurizio Vergari, Tanja Kojic, Francesco Vona, Franca Garzotto et al.IEEE VR 2021 · 36 citations
- Understanding Parents' Perceptions and Practices Toward Children's Security and Privacy in Virtual RealityJiaxun Cao, Abhinaya S. B., Anupam Das, Pardis Emami NaeiniS&P 2024 · 19 citations
