Identifying Manipulative Advertising Techniques in XR Through Scenario Construction
Abraham Hani Mhaidli, Florian Schaub
Abstract
As Extended Reality (XR) devices and applications become more mainstream, so too will XR advertising — advertising that takes place in XR mediums. Due to the defining features of XR devices, such as the immersivity of the medium and the ability of XR devices to simulate reality, there are fears that these features could be exploited to create manipulative XR ads that trick consumers into buying products they do not need or might harm them. Using scenario construction, we investigate potential future incarnations of manipulative XR advertising and their harms. We identify five key mechanisms of manipulative XR advertising: misleading experience marketing; inducing artificial emotions in consumers; sensing and targeting people when they are vulnerable; emotional manipulation through hyperpersonalization; and distortion of reality. We discuss research challenges and questions in order to address and mitigate manipulative XR advertising risks.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext 3a265ab9-7952-40a0-9e19-70be0fefa88fCited by top-tier papers12
- When XR and AI Meet - A Scoping Review on Extended Reality and Artificial IntelligenceTeresa Hirzle, Florian Müller, Fiona Draxler, Martin Schmitz et al.CHI 2023 · 90 citations
- Memory Manipulations in Extended RealityElise Bonnail, Wen-Jie Tseng, Mark McGill, Eric Lecolinet et al.CHI 2023 · 49 citations
- Privacy in Immersive Extended Reality: Exploring User Perceptions, Concerns, and Coping StrategiesHilda Hadan, Derrick M. Wang, Lennart E. Nacke, Leah Zhang-KennedyCHI 2024 · 36 citations
- Privacy-preserving datasets of eye-tracking samples with applications in XRBrendan David-John, Kevin R. B. Butler, Eakta JainIEEE VR 2023 · 35 citations
- What You Experience is What We Collect: User Experience Based Fine-Grained Permissions for Everyday Augmented RealityMelvin Abraham, Mark McGill, Mohamed KhamisCHI 2024 · 18 citations
Builds on1
Related papers
- Intriguing, Concerning, and Questioning the Impact on Immersion: An Exploration of VR Users' Advertising Experiences and AttitudesAbraham Mhaidli, Selin Erin Fidan, Florian SchaubCHI 2025 · 1 citation
- Towards Trustworthy MetaShopping: Studying Manipulative Audiovisual Designs in Virtual-Physical Commercial PlatformsEsmée Henrieke Anne de Haas, Lik-Hang Lee, Yiming Huang, Carlos Bermejo et al.ACM MM 2024 · 5 citations
- Shadowed Realities: An Investigation of UI Attacks in WebXRChandrika Mukherjee, Reham Mohamed, Arjun Arunasalam, Habiba Farrukh et al.USENIX Security 2025
- When EmotionTech Causes Harm: The Case of Therapeutic XRThida Sachathep, Danielle M. Lottridge, Kiran Ijaz, Anna Janssen et al.CHI 2026 · 1 citation
- Extended Reality Trans Technologies: Bridging Digital and Physical Worlds to Support Transgender PeopleOliver L. Haimson, Aloe DeGuia, Rana Saber, Kat BrewsterCSCW 2024 · 10 citations
