Seele: A Unified Acceleration Framework for Real-Time Gaussian Splatting on Mobile Devices
He Zhu, Xiaotong Huang, Zihan Liu, Weikai Lin, Xiaohong Liu, Zhezhi He, Jingwen Leng, Minyi Guo, Yu Feng
Abstract
3D Gaussian Splatting (3DGS) has become a crucial rendering technique for many real-time applications. However, the limited hardware resources on today's mobile platforms hinder these applications, as they struggle to achieve real-time performance. In this paper, we propose SEELE, a general framework designed to accelerate the 3DGS pipeline for resource-constrained mobile devices.
Specifically, we propose two GPU-oriented techniques: hybrid preprocessing and contribution-aware rasterization. Hybrid preprocessing alleviates the GPU compute and memory pressure by reducing the number of irrelevant Gaussians during rendering. The key is to combine our view-dependent scene representation with online filtering. Meanwhile, contribution-aware rasterization improves the GPU utilization at the rasterization stage by prioritizing Gaussians with high contributions while reducing computations for those with low contributions. Both techniques can be seamlessly integrated into existing 3DGS pipelines with minimal fine-tuning. Collectively, our framework achieves up to 6.3× speedup and 39.1% model reduction while achieving superior rendering quality compared to existing methods. Our codes will be released upon publication.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext 60516a49-8ec8-424b-afd0-ff22f693663fBuilds on26
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 5,687 citations
- Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman et al.ICCV 2021 · 2,700 citations
- Block-NeRF: Scalable Large Scene Neural View SynthesisMatthew Tancik, Vincent Casser, Xinchen Yan, Sabeek Pradhan et al.CVPR 2022 · 702 citations
- LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPSZhiwen Fan, Kevin Wang, Kairun Wen, Zehao Zhu et al.NeurIPS 2024 · 681 citations
- Baking Neural Radiance Fields for Real-Time View SynthesisPeter Hedman, Pratul P. Srinivasan, Ben Mildenhall, Jonathan T. Barron et al.ICCV 2021 · 636 citations
Related papers
- Mobile3DGS3: Accelerate Mobile 3DGS Rendering via Gradient-Aware Super-Sampling and Frame InterpolationFan Gao, Yibo Zhao, Changhao Song, Jiarui Wen et al.SIGGRAPH 2026
- Mobile-GS: Real-time Gaussian Splatting for Mobile DevicesXiaobiao Du, Yida Wang, Kun Zhan, Xin YuICLR 2026 · 13 citations
- GauRast: Enhancing GPU Triangle Rasterizers to Accelerate 3D Gaussian SplattingSixu Li, Ben Keller, Yingyan Celine Lin, Brucek KhailanyDAC 2025 · 3 citations
- STREAMINGGS: Voxel-Based Streaming 3D Gaussian Splatting with Memory Optimization and Architectural SupportChenqi Zhang, Yu Feng, Jieru Zhao, Guangda Liu et al.DAC 2025 · 4 citations
- RTGS: Real-Time 3D Gaussian Splatting SLAM via Multi-Level Redundancy ReductionLeshu Li, Jiayin Qin, Jie Peng, Zishen Wan et al.MICRO 2025 · 7 citations
