Person in Place: Generating Associative Skeleton-Guidance Maps for Human-Object Interaction Image Editing
ChangHee Yang, Chanhee Kang, Kyeongbo Kong, Hanni Oh, Suk-Ju Kang
Abstract
Recently, there were remarkable advances in image editing tasks in various ways. Nevertheless, existing image editing models are not designed for Human-Object Interaction (HOI) image editing. One of these approaches (e.g. ControlNet) employs the skeleton guidance to offer precise representations of human, showing better results in HOI image editing. However, using conventional methods, manually creating HOI skeleton guidance is necessary. This paper proposes the object interactive diffuser with associative attention that considers both the interaction with objects and the joint graph structure, automating the generation of HOI skeleton guidance. Additionally, we propose the HOI loss with novel scaling parameter, demonstrating its effectiveness in generating skeletons that interact better. To evaluate generated object-interactive skeletons, we propose two metrics, top-N accuracy and skeleton probabilistic distance. Our framework integrates object interactive diffuser thatgenerates object-interactive skeletons with previous methods, demonstrating the outstanding results in HOI image editing. Finally, we present potentials of our framework beyond HOI image editing, as applications to human-to-human interaction, skeleton editing, and 3D mesh optimization. The code is available at https://github.com/YangChangHee/CVPR2024_Person-In-Place_RELEASE
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext 6035c5ca-0f6f-435c-914c-a3e4aa2b6e3fCited by top-tier papers5
- InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object InteractionSirui Xu, Ziyin Wang, Yu-Xiong Wang, Liangyan GuiNeurIPS 2024 · 78 citations
- Mask2IV: Interaction-Centric Video Generation via Mask TrajectoriesGen Li, Bo Zhao, Jianfei Yang, Laura Sevilla-LaraAAAI 2026 · 6 citations
- HOComp: Interaction-Aware Human-Object CompositionDong Liang, Jinyuan Jia, Yuhao Liu, Rynson W. H. LauNeurIPS 2025 · 1 citation
- InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction GenerationSirui Xu, Dongting Li, Yucheng Zhang, Xiyan Xu et al.CVPR 2025
- PAMotion: Physics-Aware Motion Generation for Full-Body Interaction with Multiple ObjectsYan Di, Yuheng Li, Yaoxing Wang, Mengge Liu et al.CVPR 2026
Builds on47
- Denoising Diffusion Probabilistic ModelsJonathan Ho, Ajay Jain, Pieter AbbeelNeurIPS 2020 · 35,902 citations
- High-Resolution Image Synthesis with Latent Diffusion ModelsRobin Rombach, Andreas Blattmann, Dominik Lorenz, Patrick Esser et al.CVPR 2022 · 13,123 citations
- Denoising Diffusion Implicit ModelsJiaming Song, Chenlin Meng, Stefano ErmonICLR 2021 · 11,743 citations
- Adding Conditional Control to Text-to-Image Diffusion ModelsLvmin Zhang, Anyi Rao, Maneesh AgrawalaICCV 2023 · 6,759 citations
- GLIDE: Towards Photorealistic Image Generation and Editing with Text-Guided Diffusion ModelsAlexander Quinn Nichol, Prafulla Dhariwal, Aditya Ramesh, Pranav Shyam et al.ICML 2022 · 4,691 citations
Related papers
- HumanSD: A Native Skeleton-Guided Diffusion Model for Human Image GenerationXuan Ju, Ailing Zeng, Chenchen Zhao, Jianan Wang et al.ICCV 2023 · 137 citations
- MotionEditor: Editing Video Motion via Content-Aware DiffusionShuyuan Tu, Qi Dai, Zhi-Qi Cheng, Han Hu et al.CVPR 2024 · 21 citations
- OneHOI: Unifying Human-Object Interaction Generation and EditingJiun Tian Hoe, Weipeng Hu, Xudong Jiang, Yap-Peng Tan et al.CVPR 2026
- PersonaHOI: Effortlessly Improving Face Personalization in Human-Object Interaction GenerationXinting Hu, Haoran Wang, Jan Eric Lenssen, Bernt SchieleCVPR 2025
- DisPose: Disentangling Pose Guidance for Controllable Human Image AnimationHongxiang Li, Yaowei Li, Yuhang Yang, Junjie Cao et al.ICLR 2025
