Wearing Many Avatars: How Users Express, Shift and Perceive Identity Across Contexts in Social VR
Hongxiang Yang, Shaun Alexander Macdonald, Mohamed Khamis, Ilyena Hirskyj-Douglas
Abstract
In Social Virtual Reality (VR), people use avatars to express identity. But how different social contexts influence the weighting of identity aspects people attribute to avatars, and the potential impact on avatar switching to their perception of identity consistency, remains unclear. To address this gap, our study employed a questionnaire-based survey with 100 participants. We found that people place greater emphasis on expressing their age, aesthetics and culture through avatars, relative to other identity aspects. Whereas attributes, such as one’s physical disabilities and mental health, are consistently hidden. Education and social status are context-dependent. Beyond adjusting these components, users also employed complete avatar switching as a strategy to meet social expectations and protect privacy. Furthermore, although people perceived a change in identity when switching avatars, their core identity was considered stable. This study advances knowledge of identity practices in digital spaces and offers insights for designing inclusive Social VR platforms that support multi-context identity expression.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext 59fa01aa-2fc4-4e02-b4f7-9b787f9d9de2Builds on3
- Body, Avatar, and Me: The Presentation and Perception of Self in Social Virtual RealityGuo Freeman, Divine MaloneyCSCW 2020 · 328 citations
- Something Personal from the Metaverse: Goals, Topics, and Contextual Factors of Self-Disclosure in Commercial Social VRPhilipp Sykownik, Divine Maloney, Guo Freeman, Maic MasuchCHI 2022 · 67 citations
- How Collaboration Context and Personality Traits Shape the Social Norms of Human-to-Avatar Identity RepresentationSeoyoung Kang, Boram Yoon, Kangsoo Kim, Jonathan Gratch et al.IEEE VR 2025 · 8 citations
Related papers
- Towards Inclusive Avatars: Disability Representation in Avatar PlatformsKelly Mack, Rai Ching Ling Hsu, Andrés Monroy-Hernández, Brian A. Smith et al.CHI 2023 · 52 citations
- Does Who You Are or Appear to Be Matter?: Understanding Identity-Based Harassment in Social VR Through the Lens of (Mis)Perceived Identity RevelationKelsea Schulenberg, Guo Freeman, Lingyuan Li, Bart Piet KnijnenburgCSCW 2024 · 23 citations
- Inclusive Avatar Guidelines for People with Disabilities: Supporting Disability Representation in Social Virtual RealityKexin Zhang, Edward Glenn Scott Spencer, Abijith Manikandan, Andric Li et al.CHI 2025 · 22 citations
- Understanding "Mutes" in Social Virtual RealityQijia Chen, Andrea Bellucci, Jie Cai, Matti Nelimarkka et al.CHI 2025 · 10 citations
- How Harassment Shapes Self-Perception and Well-Being in Social VR: Evidence from a Controlled Lab StudyJonathan Tschanter, Christian Merz, Carolin Wienrich, Marc Erich LatoschikIEEE VR 2026
