On Bonus Based Exploration Methods In The Arcade Learning Environment
Adrien Ali Taïga, William Fedus, Marlos C. Machado, Aaron C. Courville, Marc G. Bellemare
Abstract
Research on exploration in reinforcement learning, as applied to Atari 2600 game-playing, has emphasized tackling difficult exploration problems such as Montezuma's Revenge (Bellemare et al., 2016). Recently, bonus-based exploration methods, which explore by augmenting the environment reward, have reached above-human average performance on such domains. In this paper we reassess popular bonus-based exploration methods within a common evaluation framework. We combine Rainbow (Hessel et al., 2018) with different exploration bonuses and evaluate its performance on Montezuma's Revenge, Bellemare et al.'s set of hard of exploration games with sparse rewards, and the whole Atari 2600 suite. We find that while exploration bonuses lead to higher score on Montezuma's Revenge they do not provide meaningful gains over the simpler epsilon-greedy scheme. In fact, we find that methods that perform best on that game often underperform epsilon-greedy on easy exploration Atari 2600 games. We find that our conclusions remain valid even when hyperparameters are tuned for these easy-exploration games. Finally, we find that none of the methods surveyed benefit from additional training samples (1 billion frames, versus Rainbow's 200 million) on Bellemare et al.'s hard exploration games. Our results suggest that recent gains in Montezuma's Revenge may be better attributed to architecture change, rather than better exploration schemes; and that the real pace of progress in exploration research for Atari 2600 games may have been obfuscated by good results on a single domain.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext 58eacf2b-1bba-4768-bb86-79f12b3a2d15Cited by top-tier papers19
- Policy Finetuning: Bridging Sample-Efficient Offline and Online Reinforcement LearningTengyang Xie, Nan Jiang, Huan Wang, Caiming Xiong et al.NeurIPS 2021 · 207 citations
- Cooperative Exploration for Multi-Agent Deep Reinforcement LearningIou-Jen Liu, Unnat Jain, Raymond A. Yeh, Alexander G. SchwingICML 2021 · 133 citations
- Motif: Intrinsic Motivation from Artificial Intelligence FeedbackMartin Klissarov, Pierluca D'Oro, Shagun Sodhani, Roberta Raileanu et al.ICLR 2024 · 97 citations
- Novelty Search in Representational Space for Sample Efficient ExplorationRuo Yu Tao, Vincent François-Lavet, Joelle PineauNeurIPS 2020 · 53 citations
- On the Importance of Exploration for Generalization in Reinforcement LearningYiding Jiang, J. Zico Kolter, Roberta RaileanuNeurIPS 2023 · 48 citations
Builds on2
Related papers
- Redeeming intrinsic rewards via constrained optimizationEric Chen, Zhang-Wei Hong, Joni Pajarinen, Pulkit AgrawalNeurIPS 2022 · 48 citations
- Flipping Coins to Estimate Pseudocounts for Exploration in Reinforcement LearningSam Lobel, Akhil Bagaria, George KonidarisICML 2023 · 29 citations
- A Study of Global and Episodic Bonuses for Exploration in Contextual MDPsMikael Henaff, Minqi Jiang, Roberta RaileanuICML 2023 · 18 citations
- Incremental Reinforcement Learning with Dual-Adaptive ε-Greedy ExplorationWei Ding, Siyang Jiang, Hsi-Wen Chen, Ming-Syan ChenAAAI 2023 · 11 citations
- Cell-Free Latent Go-ExploreQuentin Gallouédec, Emmanuel DellandréaICML 2023 · 4 citations
