High resolution étendue expansion for holographic displays
Grace Kuo, Laura Waller, Ren Ng, Andrew Maimone
Abstract
Holographic displays can create high quality 3D images while maintaining a small form factor suitable for head-mounted virtual and augmented reality systems. However, holographic displays have limited étendue based on the number of pixels in their spatial light modulators, creating a tradeoff between the eyebox size and the field-of-view. Scattering-based étendue expansion, in which coherent light is focused into an image after being scattered by a static mask, is a promising avenue to break this tradeoff. However, to date, this approach has been limited to very sparse content consisting of, for example, only tens of spots. In this work, we introduce new algorithms to scattering-based étendue expansion that support dense, photorealistic imagery at the native resolution of the spatial light modulator, offering up to a 20 dB improvement in peak signal to noise ratio over baseline methods. We propose spatial and frequency constraints to optimize performance for human perception, and performance is characterized both through simulation and a preliminary benchtop prototype. We further demonstrate the ability to generate content at multiple depths, and we provide a path for the miniaturization of our benchtop prototype into a sunglasses-like form factor.
Ask about this paper
Ask your agent about it.
Lune has read the top-tier papers around this one, so every answer names the papers it rests on.
Your agent calls
Lunesearch_papers
Free to start. No credit card required.
Terminal
Install the CLIlune papers get 56dceef9-69c8-4209-80ec-d72ab890533bCited by top-tier papers6
- Beaming DisplaysYuta Itoh, Takumi Kaminokado, Kaan AksitIEEE VR 2021 · 33 citations
- Holographic Parallax Improves 3D Perceptual RealismDongyeon Kim, Seung-Woo Nam, Suyeon Choi, Jong-Mo Seo et al.SIGGRAPH 2024 · 32 citations
- Realistic Defocus Blur for Multiplane Computer-Generated HolographyKoray Kavakli, Yuta Itoh, Hakan Urey, Kaan AksitIEEE VR 2023 · 24 citations
- HoloBeam: Paper-Thin Near-Eye DisplaysKaan Aksit, Yuta ItohIEEE VR 2023 · 22 citations
- Gaussian Wave Splatting for Computer-Generated HolographySuyeon Choi, Brian Chao, Jacqueline Yang, Manu Gopakumar et al.SIGGRAPH 2025 · 17 citations
Related papers
- Étendue Expansion in Holographic Near Eye Displays through Sparse Eye-box Generation Using Lens Array EyepieceMinseok Chae, Kiseung Bang, Dongheon Yoo, Yoonchan JeongSIGGRAPH 2023 · 22 citations
- Holographic Glasses for Virtual RealityJonghyun Kim, Manu Gopakumar, Suyeon Choi, Yifan Peng et al.SIGGRAPH 2022 · 54 citations
- Holographie optics for thin and lightweight virtual realityAndrew Maimone, Junren WangSIGGRAPH 2020 · 125 citations
- LensIet VR: Thin, Flat and Wide-FOV Virtual Reality Display Using Fresnel Lens and LensIet ArrayKiseung Bang, Youngjin Jo, Minseok Chae, Byoungho LeeIEEE VR 2021 · 94 citations
- Time-multiplexed Neural Holography: A Flexible Framework for Holographic Near-eye Displays with Fast Heavily-quantized Spatial Light ModulatorsSuyeon Choi, Manu Gopakumar, Yifan Peng, Jonghyun Kim et al.SIGGRAPH 2022 · 84 citations
