Gaussian Wave Splatting for Computer-Generated Holography
Suyeon Choi, Brian Chao, Jacqueline Yang, Manu Gopakumar, Gordon Wetzstein
Abstract
State-of-the-art neural rendering methods optimize Gaussian scene representations from a few photographs for novel-view synthesis. Building on these representations, we develop an efficient algorithm, dubbed Gaussian Wave Splatting, to turn these Gaussians into holograms. Unlike existing computergenerated holography (CGH) algorithms, Gaussian Wave Splatting supports accurate occlusions and view-dependent effects for photorealistic scenes by leveraging recent advances in neural rendering. Specifically, we derive a closed-form solution for a 2D Gaussian-to-hologram transform that supports occlusions and alpha blending. Inspired by classic computer graphics techniques, we also derive an efficient approximation of the aforementioned process in the Fourier domain that is easily parallelizable and implement it using custom CUDA kernels. By integrating emerging neural rendering pipelines with holographic display technology, our Gaussian-based CGH framework paves the way for next-generation holographic displays.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Cited by top-tier papers1
Ask how each one uses itBuilds on18
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 5,687 citations
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 4,089 citations
- Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan et al.CVPR 2022 · 1,603 citations
- Volume Rendering of Neural Implicit SurfacesLior Yariv, Jiatao Gu, Yoni Kasten, Yaron LipmanNeurIPS 2021 · 1,421 citations
- PlenOctrees for Real-time Rendering of Neural Radiance FieldsAlex Yu, Ruilong Li, Matthew Tancik, Hao Li et al.ICCV 2021 · 1,284 citations
Related papers
- Hardware-Rasterized Ray-Based Gaussian SplattingSamuel Rota Bulò, Nemanja Bartolovic, Lorenzo Porzi, Peter KontschiederCVPR 2025
- HyRF: Hybrid Radiance Fields for Memory-efficient and High-quality Novel View SynthesisZipeng Wang, Dan XuNeurIPS 2025 · 5 citations
- HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian SplattingYuanhao Cai, Zihao Xiao, Yixun Liang, Minghan Qin et al.NeurIPS 2024 · 48 citations
- FewViewGS: Gaussian Splatting with Few View Matching and Multi-stage TrainingRuihong Yin, Vladimir Yugay, Yue Li, Sezer Karaoglu et al.NeurIPS 2024 · 29 citations
- ASH: Animatable Gaussian Splats for Efficient and Photoreal Human RenderingHaokai Pang, Heming Zhu, Adam Kortylewski, Christian Theobalt et al.CVPR 2024 · 56 citations
