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"Acting Out" Queer Identity: The Embodied Visibility in Social Virtual Reality

Guo Freeman, Dane Acena

2022Year
65Citations
11Top-tier citations

Abstract

This paper focuses on embodied visibility emerging in social Virtual Reality (VR) as a new lens to explore how queer users build and experience visibility in nuanced ways. Drawing on 29 queer social VR users' experiences across various countries and cultures, we identify three main strategies for building and experiencing embodied visibility in social VR, limitations of each strategy, and impacts of such visibility on queer users' identity practices online and offline. We broaden current studies on queer visibility online and expand the traditional lens of selective visibility by highlighting how embodiment both supports and challenges the multidimensional online presentations of queer identity. We also propose potential design considerations to further support diverse queer users' visibility in social VR and inform future directions for creating inclusive online social experiences.

CCS Concepts: • Human-centered computing → Empirical studies in collaborative and social computing.

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