"Acting Out" Queer Identity: The Embodied Visibility in Social Virtual Reality
Guo Freeman, Dane Acena
Abstract
This paper focuses on embodied visibility emerging in social Virtual Reality (VR) as a new lens to explore how queer users build and experience visibility in nuanced ways. Drawing on 29 queer social VR users' experiences across various countries and cultures, we identify three main strategies for building and experiencing embodied visibility in social VR, limitations of each strategy, and impacts of such visibility on queer users' identity practices online and offline. We broaden current studies on queer visibility online and expand the traditional lens of selective visibility by highlighting how embodiment both supports and challenges the multidimensional online presentations of queer identity. We also propose potential design considerations to further support diverse queer users' visibility in social VR and inform future directions for creating inclusive online social experiences.
CCS Concepts: • Human-centered computing → Empirical studies in collaborative and social computing.
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Install the CLIlune papers fulltext 5451d058-9627-41db-bb48-a9de7a96390aCited by top-tier papers11
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Builds on3
- Body, Avatar, and Me: The Presentation and Perception of Self in Social Virtual RealityGuo Freeman, Divine MaloneyCSCW 2020 · 328 citations
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- "'More gay' fits in better": Intracommunity Power Dynamics and Harms in Online LGBTQ+ SpacesAshley Marie Walker, Michael A. DeVitoCHI 2020 · 80 citations
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