"Transport Me Away": Fostering Flow in Open Offices through Virtual Reality
Anastasia Ruvimova, Junhyeok Kim, Thomas Fritz, Mark Hancock, David C. Shepherd
Abstract
Open offices are cost-effective and continue to be popular. However, research shows that these environments, brimming with distractions and sensory overload, frequently hamper productivity. Our research investigates the use of virtual reality (VR) to mitigate distractions in an open office setting and improve one's ability to be in flow. In a lab study, 35 participants performed visual programming tasks in four combinations of physical (open or closed office) and virtual environments (beach or virtual office). While participants both preferred and were in flow more in a closed office without VR, in an open office, the VR environments outperformed the no VR condition in all measures of flow, performance, and preference. Especially considering the recent rapid advancements in VR, our findings illustrate the potential VR has to improve flow and satisfaction in open offices.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Cited by top-tier papers10
- Digital Emotion Regulation in Everyday LifeWally Smith, Greg Wadley, Sarah Webber, Benjamin Tag et al.CHI 2022 · 76 citations
- Wish You Were Here: Mental and Physiological Effects of Remote Music Collaboration in Mixed RealityRuben Schlagowski, Dariia Nazarenko, Yekta Said Can, Kunal Gupta et al.CHI 2023 · 39 citations
- PoVRPoint: Authoring Presentations in Mobile Virtual RealityVerena Biener, Travis Gesslein, Daniel Schneider, Felix Kawala et al.IEEE VR 2022 · 30 citations
- Facilitating Daily Practice in Intangible Cultural Heritage through Virtual Reality: A Case Study of Traditional Chinese Flower ArrangementYingna Wang, Qingqin Liu, Xiaoying Wei, Mingming FanCHI 2025 · 24 citations
- Wearable AR in Everyday Contexts: Insights from a Digital Ethnography of YouTube VideosTram Thi Minh Tran, Shane Brown, Oliver Weidlich, Soojeong Yoo et al.CHI 2025 · 13 citations
Related papers
- Examining the Use of VR as a Study Aid for University Students with ADHDIsabelle Cuber, Juliana Gonçalves de Souza, Irene Jacobs, Caroline Lowman et al.CHI 2024 · 18 citations
- Virtual Reality Impacts on Novice Programmers' Self-EfficacyNanlin Sun, Wallace Santos LagesIEEE VR 2025 · 3 citations
- Illuminating the Scene: How Virtual Environments and Learning Modes Shape Film Lighting Mastery in Virtual RealityZheng Wei, Jia Sun, Junxiang Liao, Lik-Hang Lee et al.IEEE VR 2025 · 12 citations
- Do we still need physical monitors? An evaluation of the usability of AR virtual monitors for productivity workLeonardo Pavanatto, Chris North, Doug A. Bowman, Carmen Badea et al.IEEE VR 2021 · 90 citations
- Differential Effects of Virtual and Augmented Reality on Social Presence and Engagement in Collaborative Gaming for Unfamiliar UsersLijie Zheng, Guoyueyang Cheng, Shaoteng Ke, Jiachen Yuan et al.IEEE VR 2026
