PoVRPoint: Authoring Presentations in Mobile Virtual Reality
Verena Biener, Travis Gesslein, Daniel Schneider, Felix Kawala, Alexander Otte, Per Ola Kristensson, Michel Pahud, Eyal Ofek, Cuauhtli Campos, Matjaz Kljun, Klen Copic Pucihar, Jens Grubert
Abstract
Fig. 1. Interaction techniques for authoring presentations in mobile VR. a) 3D object manipulation technique, b) occlusion handling, c) animations with time represented through height, d) working across slides and displaying different content resources
Abstract-Virtual Reality (VR) has the potential to support mobile knowledge workers by complementing traditional input devices with a large three-dimensional output space and spatial input. Previous research on supporting VR knowledge work explored domains such as text entry using physical keyboards and spreadsheet interaction using combined pen and touch input. Inspired by such work, this paper probes the VR design space for authoring presentations in mobile settings. We propose PoVRPoint-a set of tools coupling penand touch-based editing of presentations on mobile devices, such as tablets, with the interaction capabilities afforded by VR. We study the utility of extended display space to, for example, assist users in identifying target slides, supporting spatial manipulation of objects on a slide, creating animations, and facilitating arrangements of multiple, possibly occluded shapes or objects. Among other things, our results indicate that 1) the wide field of view afforded by VR results in significantly faster target slide identification times compared to a tablet-only interface for visually salient targets; and 2) the three-dimensional view in VR enables significantly faster object reordering in the presence of occlusion compared to two baseline interfaces. A user study further confirmed that the interaction techniques were found to be usable and enjoyable.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext 45d14b0f-cc7e-43b9-a3d3-ddc19ebcdd88Cited by top-tier papers3
- MaRginalia: Enabling In-person Lecture Capturing and Note-taking Through Mixed RealityLeping Qiu, Erin Seongyoon Kim, Sangho Suh, Ludwig Sidenmark et al.CHI 2025 · 11 citations
- Stereoscopic Viewing and Monoscopic Touching: Selecting Distant Objects in VR Through a Mobile DeviceJoon Hyub Lee, Taegyu Jin, Sang-Hyun Lee, Seung-Jun Lee et al.UIST 2023 · 9 citations
- Spatial Context Switches During Knowledge Tasks in Extended RealityWolfgang Büschel, Verena Biener, Dieter SchmalstiegCHI 2026 · 1 citation
Builds on8
- Creating Augmented and Virtual Reality Applications: Current Practices, Challenges, and OpportunitiesNarges Ashtari, Andrea Bunt, Joanna McGrenere, Michael Nebeling et al.CHI 2020 · 274 citations
- Towards an Understanding of Augmented Reality Extensions for Existing 3D Data Analysis ToolsXiyao Wang, Lonni Besançon, David Rousseau, Mickaël Sereno et al.CHI 2020 · 94 citations
- Do we still need physical monitors? An evaluation of the usability of AR virtual monitors for productivity workLeonardo Pavanatto, Chris North, Doug A. Bowman, Carmen Badea et al.IEEE VR 2021 · 90 citations
- "Transport Me Away": Fostering Flow in Open Offices through Virtual RealityAnastasia Ruvimova, Junhyeok Kim, Thomas Fritz, Mark Hancock et al.CHI 2020 · 80 citations
- XRDirector: A Role-Based Collaborative Immersive Authoring SystemMichael Nebeling, Katy Lewis, Yu-Cheng Chang, Lihan Zhu et al.CHI 2020 · 80 citations
Related papers
- PointShopVR: Immersive Authoring of Large Point Clouds in Virtual RealityTianfang Lin, Matthew McGinity, Stefan GumholdIEEE VR 2026 · 1 citation
- "In VR, everything is possible!": Sketching and Simulating Spatially-Aware Interactive Spaces in Virtual RealityHans-Christian Jetter, Roman Rädle, Tiare M. Feuchtner, Christoph Anthes et al.CHI 2020 · 64 citations
- Pronto: Rapid Augmented Reality Video Prototyping Using Sketches and EnactionGermán Leiva, Cuong Nguyen, Rubaiat Habib Kazi, Paul AsenteCHI 2020 · 96 citations
- Documents in Your Hands: Exploring Interaction Techniques for Spatial Arrangement of Augmented Reality DocumentsWeizhou Luo, Mats Ole Ellenberg, Marc Satkowski, Raimund DachseltCHI 2025 · 17 citations
- VRSketchIn: Exploring the Design Space of Pen and Tablet Interaction for 3D Sketching in Virtual RealityTobias Drey, Jan Gugenheimer, Julian Karlbauer, Maximilian Milo et al.CHI 2020 · 157 citations
