Tooth: Toward Optimal Balance of Video QoE and Redundancy Cost by Fine-Grained FEC in Cloud Gaming Streaming
Congkai An, Huanhuan Zhang, Shibo Wang, Jingyang Kang, Anfu Zhou, Liang Liu, Huadong Ma, Zili Meng, Delei Ma, Yusheng Dong, Xiaogang Lei
Abstract
Despite the rapid rise of cloud gaming, real-world evaluations of its quality of experience (QoE) remain scarce. To fill this gap, we conduct a large-scale measurement campaign, analyzing over 60, 000 sessions on an operational cloud gaming platform. We find that current cloud gaming streaming suffers from substantial bandwidth wastage and severe interaction stalls simultaneously. In-depth investigation reveals the underlying reason, i.e., existing streaming adopts coarse-grained Forward Error Correction (FEC) encoding, without considering the adverse impact of frame length variation, which results in over-protection of large frames (i.e., bandwidth waste) and under-protection of smaller ones (i.e., interaction stalls). To remedy the problem, we propose Tooth, a per-frame adaptive FEC that aims to achieve the optimal balance between satisfactory QoE and efficient bandwidth usage. To build Tooth, we design a dual-module FEC encoding strategy, which takes full consideration of both frame length variation and network dynamics, and hence determines an appropriate FEC redundancy rate for each frame. Moreover, we also circumvent the formidable per-frame FEC computational overhead by designing a lightweight Tooth, so as to meet the rigid latency bound of real-time cloud gaming. We implement, deploy, and evaluate Tooth in the operational cloud gaming system. Extensive field tests demonstrate that Tooth significantly outperforms existing state-of-the-art FEC methods, reducing stall rates by 40.2% to 85.2%, enhancing video bitrates by 11.4% to 29.2%, and lowering bandwidth costs by 54.9% to 75.0%.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext 514afa86-a162-461f-8692-9d7d7b2c798aCited by top-tier papers5
- ACE: Sending Burstiness Control for High-Quality Real-time CommunicationXiangjie Huang, Jiayang Xu, Haiping Wang, Hebin Yu et al.SIGCOMM 2025 · 8 citations
- From Source to Solution: Tackling Packet Losses in Large-scale Cloud Gaming Systematically and PreciselyJing Wang, Xiao Kong, Yunzhe Ni, Nian Wen et al.NSDI 2026 · 1 citation
- RLive: Robust Delivery System for Scaling Live Streaming ServicesYu Tian, Gerui Lv, Qinghua Wu, Ruili Fang et al.EuroSys 2026
- Breath: Adaptive Protection Boundary in FEC Encoding for Mobile Real-Time Video StreamingShiyang Huang, Gerui Lv, Yuankang Zhao, Jiaxing Zhang et al.WWW 2026
- RANPilot: Making AI Functionalities Robust to Dynamic O-RAN ReconfigurationsShiming Yu, Leming Shen, Jianing Zhang, Xin Li et al.SIGCOMM 2026
Builds on16
- Classic Meets Modern: a Pragmatic Learning-Based Congestion Control for the InternetSoheil Abbasloo, Chen-Yu Yen, H. Jonathan ChaoSIGCOMM 2020 · 257 citations
- Neural-Enhanced Live Streaming: Improving Live Video Ingest via Online LearningJaehong Kim, Youngmok Jung, Hyunho Yeo, Juncheol Ye et al.SIGCOMM 2020 · 132 citations
- NEMO: enabling neural-enhanced video streaming on commodity mobile devicesHyunho Yeo, Chan Ju Chong, Youngmok Jung, Juncheol Ye et al.MobiCom 2020 · 118 citations
- OnRL: improving mobile video telephony via online reinforcement learningHuanhuan Zhang, Anfu Zhou, Jiamin Lu, Ruoxuan Ma et al.MobiCom 2020 · 105 citations
- Tambur: Efficient loss recovery for videoconferencing via streaming codesMichael Rudow, Francis Y. Yan, Abhishek Kumar, Ganesh Ananthanarayanan et al.NSDI 2023 · 77 citations
Related papers
- Enabling High Quality Real-Time Communications with Adaptive Frame-RateZili Meng, Tingfeng Wang, Yixin Shen, Bo Wang et al.NSDI 2023 · 46 citations
- Frame Complexity-Aware Foveated Video Encoding for Real-time High-Quality StreamingZe Wu, Ahmad Alhilal, Yuk Hang Tsui, Matti Siekkinen et al.IEEE VR 2026
- Exstream: A Delay-minimized Streaming System with Explicit Frame Queueing Delay MeasurementShinik Park, Sanghyun Han, Junseon Kim, Jongyun Lee et al.INFOCOM 2024 · 1 citation
- TwinStar: A Practical Multi-path Transmission Framework for Ultra-Low Latency Video DeliveryHaiping Wang, Zhenhua Yu, Ruixiao Zhang, Siping Tao et al.ACM MM 2023 · 8 citations
- FovRL: Joint Foveation and Quality Control for Immersive VR Streaming Using Reinforcement LearningYuk Hang Tsui, Ze Wu, Ahmad Alhilal, Matti Siekkinen et al.WWW 2026 · 1 citation
