FovRL: Joint Foveation and Quality Control for Immersive VR Streaming Using Reinforcement Learning
Yuk Hang Tsui, Ze Wu, Ahmad Alhilal, Matti Siekkinen, Pan Hui
Abstract
VR cloud gaming promises immersive experiences, yet its realization is critically challenged by the trade-off between stringent latency requirements and high visual quality under unpredictable network conditions. Existing heuristic adaptive bitrate and foveation approaches lack adaptability to highly dynamic mobile networks. This results in a suboptimal trade-off between bandwidth usage and visual quality. While data-driven approaches (i.e., reinforcement learning, RL) have been successful in video streaming, their application to VR cloud gaming poses particular challenges. The stringent demands for high resolution and frame rate, and ultra-low latency are compounded by the necessity for fine-grained, per-frame inference to adapt to rapid changes in user gaze and network conditions. This work introduces FovRL, an RL framework for jointly optimizing foveation parameters and bitrate allocation in response to real-time network throughput. Our work pioneers the application of RL for real-time foveated encoding in immersive VR cloud gaming. Evaluations over real-world networks reveal that FovRL enhances bitrate adaptability to deliver superior perceptual visual quality, while maintaining latency comparable to the SoTA.
Ask about this paper
Ask your agent about it.
Lune has read the top-tier papers around this one, so every answer names the papers it rests on.
Your agent calls
Lunesearch_papers
Free to start. No credit card required.
Terminal
Install the CLIlune papers get 813754e7-014b-4afb-aca4-9b25857340d0Related papers
- Frame Complexity-Aware Foveated Video Encoding for Real-time High-Quality StreamingZe Wu, Ahmad Alhilal, Yuk Hang Tsui, Matti Siekkinen et al.IEEE VR 2026
- Saliency-Guided Foveated Video Encoding for Low-Latency and Immersive Cloud VRZe Wu, Ahmad Alhilal, Yuk Hang Tsui, Wen Jye Chai et al.IEEE VR 2026
- Gaze-Adaptive Foveation for Remote Rendered VRAdhi Widagdo, Teemu Kämäräinen, Ahmad Alhilal, Matti Siekkinen et al.ACM MM 2025
- Deep-Saliency Foveated Ray Tracing For Real-time VR RenderingYang Gao, Wencan Li, Shiyu Liang, Weizichuan Feng et al.IEEE VR 2026
- Q-VR: system-level design for future mobile collaborative virtual realityChenhao Xie, Xie Li, Yang Hu, Huwan Peng et al.ASPLOS 2021 · 36 citations
