SimRecon: SimReady Compositional Scene Reconstruction from Real Videos
Chong Xia, Kai Zhu, Zizhuo Wang, Fangfu Liu, Zhizheng Zhang, Yueqi Duan
Abstract
Compositional scene reconstruction seeks to create object-centric representations rather than holistic scenes from real-world videos, which is natively applicable for simulation and interaction. Conventional compositional reconstruction approaches primarily emphasize on visual appearance and show limited generalization ability to real-world scenarios. In this paper, we propose SimRecon, a framework that realizes a"Perception-Generation-Simulation"pipeline towards cluttered scene reconstruction, which first conducts scene-level semantic reconstruction from video input, then performs single-object generation, and finally assembles these assets in the simulator. However, naively combining these three stages leads to visual infidelity of generated assets and physical implausibility of the final scene, a problem particularly severe for complex scenes. Thus, we further propose two bridging modules between the three stages to address this problem. To be specific, for the transition from Perception to Generation, critical for visual fidelity, we introduce Active Viewpoint Optimization, which actively searches in 3D space to acquire optimal projected images as conditions for single-object completion. Moreover, for the transition from Generation to Simulation, essential for physical plausibility, we propose a Scene Graph Synthesizer, which guides the construction from scratch in 3D simulators, mirroring the native, constructive principle of the real world. Extensive experiments on the ScanNet dataset validate our method's superior performance over previous state-of-the-art approaches.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext 4d90fe89-7762-4b31-8553-033377012c8bBuilds on38
- Denoising Diffusion Probabilistic ModelsJonathan Ho, Ajay Jain, Pieter AbbeelNeurIPS 2020 · 35,902 citations
- Segment AnythingAlexander Kirillov, Eric Mintun, Nikhila Ravi, Hanzi Mao et al.ICCV 2023 · 13,211 citations
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 5,687 citations
- NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view ReconstructionPeng Wang, Lingjie Liu, Yuan Liu, Christian Theobalt et al.NeurIPS 2021 · 2,500 citations
- Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan et al.CVPR 2022 · 1,603 citations
Related papers
- HoloScene: Simulation-Ready Interactive 3D Worlds from a Single VideoHongchi Xia, Chih-Hao Lin, Hao-Yu Hsu, Quentin Leboutet et al.NeurIPS 2025 · 18 citations
- PanoRecon: Real-Time Panoptic 3D Reconstruction from Monocular VideoDong Wu, Zike Yan, Hongbin ZhaCVPR 2024 · 8 citations
- GO-NeRF: Generating Objects in Neural Radiance Fields for Virtual Reality Content CreationPeng Dai, Feitong Tan, Xin Yu, Yifan Peng et al.IEEE VR 2025 · 6 citations
- SceneGenesis: 3D Scene Synthesis via Semantic Structural Priors and Mesh-Guided Video-Geometry FusionYueming Zhao, Hongyu Yang, Di HuangAAAI 2026
- Video Perception Models for 3D Scene SynthesisRui Huang, Guangyao Zhai, Zuria Bauer, Marc Pollefeys et al.NeurIPS 2025 · 12 citations
