RGBD Objects in the Wild: Scaling Real-World 3D Object Learning from RGB-D Videos
Hongchi Xia, Yang Fu, Sifei Liu, Xiaolong Wang
Abstract
We introduce a new RGB-D object dataset captured in the wild called WildRGB-D. Unlike most existing real-world object-centric datasets which only come with RGB capturing, the direct capture of the depth channel allows better 3D annotations and broader downstream applications. WildRGB-D comprises large-scale category-level RGB-D object videos, which are taken using an iPhone to go around the objects in 360 degrees. It contains around 8500 recorded objects and nearly 20000 RGB-D videos across 46 common object categories. These videos are taken with diverse cluttered backgrounds with three setups to cover as many real-world scenarios as possible: (i) a single object in one video; (ii) multiple objects in one video; and (iii) an object with a static hand in one video. The dataset is annotated with object masks, real-world scale camera poses, and reconstructed aggregated point clouds from RGBD videos. We benchmark four tasks with WildRGB-D including novel view synthesis, camera pose estimation, object 6d pose estimation, and object surface reconstruction. Our experiments show that the large-scale capture of RGB-D objects provides a large potential to advance 3D object learning. Our project page is https://wildrgbd.github.io/.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext 4b09ab62-0b70-4c49-b238-15abf69960f7Cited by top-tier papers48
- Depth Anything 3: Recovering the Visual Space from Any ViewsHaotong Lin, Sili Chen, Jun Hao Liew, Donny Y. Chen et al.ICLR 2026 · 720 citations
- π3: Permutation-Equivariant Visual Geometry LearningYifan Wang, Jianjun Zhou, Haoyi Zhu, Wenzheng Chang et al.ICLR 2026 · 318 citations
- Streaming Visual Geometry TransformerDong Zhuo, Wenzhao Zheng, Jiahe Guo, Yuqi Wu et al.ICLR 2026 · 109 citations
- Spatial Mental Modeling from Limited ViewsQineng Wang, Baiqiao Yin, Pingyue Zhang, Jianshu Zhang et al.ICLR 2026 · 92 citations
- Point3R: Streaming 3D Reconstruction with Explicit Spatial Pointer MemoryYuqi Wu, Wenzhao Zheng, Jie Zhou, Jiwen LuNeurIPS 2025 · 90 citations
Builds on41
- Learning Transferable Visual Models From Natural Language SupervisionAlec Radford, Jong Wook Kim, Chris Hallacy, Aditya Ramesh et al.ICML 2021 · 47,906 citations
- Segment AnythingAlexander Kirillov, Eric Mintun, Nikhila Ravi, Hanzi Mao et al.ICCV 2023 · 13,211 citations
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 5,687 citations
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 4,089 citations
- Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman et al.ICCV 2021 · 2,700 citations
Related papers
- Category-Level 6D Object Pose Estimation in the Wild: A Semi-Supervised Learning Approach and A New DatasetYanjie Ze, Xiaolong WangNeurIPS 2022 · 104 citations
- HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object InteractionYunze Liu, Yun Liu, Che Jiang, Kangbo Lyu et al.CVPR 2022 · 126 citations
- UnCommon Objects in 3DXingchen Liu, Piyush Tayal, Jianyuan Wang, Jesus Zarzar et al.CVPR 2025
- Self-Supervised Geometric Correspondence for Category-Level 6D Object Pose Estimation in the WildKaifeng Zhang, Yang Fu, Shubhankar Borse, Hong Cai et al.ICLR 2023 · 8 citations
- DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D VisionLu Ling, Yichen Sheng, Zhi Tu, Wentian Zhao et al.CVPR 2024
