Lightweight Multi-View 3D Pose Estimation Through Camera-Disentangled Representation
Edoardo Remelli, Shangchen Han, Sina Honari, Pascal Fua, Robert Wang
Abstract
We present a lightweight solution to recover 3D pose from multi-view images captured with spatially calibrated cameras. Building upon recent advances in interpretable representation learning, we exploit 3D geometry to fuse input images into a unified latent representation of pose, which is disentangled from camera view-points. This allows us to reason effectively about 3D pose across different views without using compute-intensive volumetric grids. Our architecture then conditions the learned representation on camera projection operators to produce accurate perview 2d detections, that can be simply lifted to 3D via a differentiable Direct Linear Transform (DLT) layer. In order to do it efficiently, we propose a novel implementation of DLT that is orders of magnitude faster on GPU architectures than standard SVD-based triangulation methods. We evaluate our approach on two large-scale human pose datasets (H36M and Total Capture): our method outperforms or performs comparably to the state-of-the-art volumetric methods, while, unlike them, yielding real-time performance.
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Install the CLIlune papers fulltext 4527cefa-6a84-4a98-b0ee-868c5bf81ba3Cited by top-tier papers27
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Builds on3
- Learnable Triangulation of Human PoseKarim Iskakov, Egor Burkov, Victor S. Lempitsky, Yury MalkovICCV 2019 · 419 citations
- Cross View Fusion for 3D Human Pose EstimationHaibo Qiu, Chunyu Wang, Jingdong Wang, Naiyan Wang et al.ICCV 2019 · 242 citations
- Monocular Neural Image Based Rendering With Continuous View ControlJie Song, Xu Chen, Otmar HilligesICCV 2019 · 85 citations
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