Grand challenges in WaterHCI
Florian 'Floyd' Mueller, Maria F. Montoya, Sarah Jane Pell, Leif Oppermann, Mark Blythe, Paul H. Dietz, Joe Marshall, Scott Bateman, Ian C. J. Smith, Swamy Ananthanarayan, Ali Mazalek, Alexander Verni
Abstract
Figure 1: A collage of WaterHCI works: a) "Gravity Well" fosters aquatic play through robotics [143]; b) "Growlerboarding" is an interactive icewater paddling video game on a wearable display [87]; c) "Ocean Space Habitat" is a portable inflatable station to augment lengthy in-water decompression stops for divers [76]; d) "Project Moonwalk" conducted human-robotic cooperative lunar-analogue underwater trials; e) Extended reality in floatation tanks: "Sensory-reprivation tank" [92] and f) "Fluito" [106]; g) Augmented reality under water [135]; h) Playing with "AReef" in public pools [134]; i) "LifeBoat" is a biological laboratory and psychological profiling station (contained within an off-shore platform lifeboat), visa and passport processing terminus [53]; j) Inside "LifeBoat" [53].
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- Next Steps for Human-Computer IntegrationFlorian 'Floyd' Mueller, Pedro Lopes, Paul Strohmeier, Wendy Ju et al.CHI 2020 · 252 citations
- Grand Challenges in Immersive AnalyticsBarrett Ens, Benjamin Bach, Maxime Cordeil, Ulrich Engelke et al.CHI 2021 · 220 citations
- Prototyping Soft Devices with Interactive BioplasticsMarion Koelle, Madalina Nicolae, Aditya Shekhar Nittala, Marc Teyssier et al.UIST 2022 · 73 citations
- Logic Bonbon: Exploring Food as Computational ArtifactJialin Deng, Patrick Olivier, Josh Andres, Kirsten Ellis et al.CHI 2022 · 43 citations
- Enabling Long-Range Underwater Backscatter via Van Atta Acoustic NetworksAline Eid, Jack Rademacher, Waleed Akbar, Purui Wang et al.SIGCOMM 2023 · 36 citations
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