Grand Challenges in SportsHCI
Don Samitha Elvitigala, Armagan Karahanoglu, Andrii Matviienko, Laia Turmo Vidal, Dees B. W. Postma, Michael D. Jones, Maria F. Montoya, Daniel Harrison, Lars Elbæk, Florian Daiber, Lisa Anneke Burr, Rakesh Patibanda
Abstract
Figure 1: The image shows examples of SportsHCI systems a). BikeAR, AR bike training system to enhance safety [90] b). GymSoles, feedback system to improve posture in full-body exercises [37] c). Interactive tag playground, steering behaviour in terms of proxemics and movement [170] d). Laina, physicalizes running routes to motivate runners. [104] e). An interactive wall to gamify climbing. [66] f). SMA based feedback system to train cricket strikes [117] g). Interactive LED oor for volleyball training h). Marbowl, an intelligently moving bowl for target training [41] i). Haptic, visual and auditory feedback for skateboarding tricks [128] j). Eye-tracker integrated in ski goggles to capture snow experiences [86, 112] k). Footstrike [28] provide EMS feedback about heel strike during running l). CricketCoach, interactive bat and gloves to improve awareness of gripping forces [118] m). BodyLights, an open-ended visual feedback wearable to support personalized performance training [162] n). Virtual ski-jump training to learn skills in a safer environment. [148] o). Feedback system on rowing technique in VR [169] p). Grace: physicalisation of social support for exercising motivation [101].
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Install the CLIlune papers fulltext 71832f74-5911-4a84-8a9a-49ee98684d6aCited by top-tier papers5
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