MoCapAnything: Unified 3D Motion Capture for Arbitrary Skeletons from Monocular Videos
Kehong Gong, Zhengyu Wen, Xiaoyu He, Mingxi Xu, Qi WANG, ning Zhang, Zhengyu Li, Dongze Lian, Wei Zhao, He Xiaoyu, Mingyuan Zhang
Abstract
Motion capture now underpins content creation far beyond digital humans, yet most pipelines remain species- or template-specific. We formalize this gap as Category-Agnostic Motion Capture (CAMoCap): given a monocular video and an arbitrary rigged 3D asset as a prompt, the goal is to reconstruct a rotation-based animation (e.g., BVH) that directly drives the specific asset. We present MoCapAnything, a reference-guided, factorized framework that first predicts 3D joint trajectories and then recovers asset-specific rotations via constraint-aware Inverse Kinematics (IK) Fitting. MoCapAnything comprises three learnable modules and a lightweight IK stage: a Reference Prompt Encoder that distills per-joint queries from the asset’s skeleton, mesh, and rendered image set; a Video Feature Extractor that computes dense visual descriptors and reconstructs a coarse 4D deforming mesh to bridge the modality gap between RGB tokens and the point-cloud–like joint space; and a Unified Motion Decoder that fuses these cues to produce temporally coherent trajectories. We also curate Truebones Zoo with 1,038 motion clips, each providing a standardized skeleton–mesh–rendered-video triad. Experiments on in-domain benchmarks and in-the-wild videos show that delivers high-quality skeletal animations and exhibits non-trivial cross-species retargeting across heterogeneous rigs, offering a scalable path toward prompt-based 3D motion capture for arbitrary assets.
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Install the CLIlune papers fulltext 422d5dcb-ac11-49f9-9fda-5f5194113628Cited by top-tier papers2
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