R-DMesh: Video-Guided 3D Animation via Rectified Dynamic Mesh Flow: R-DMesh
Zijie Wu, Lixin Xu, Puhua Jiang, Sicong Liu, Chunchao Guo, Xiang Bai
Abstract
Video-guided 3D animation holds immense potential for content creation, offering intuitive and precise control over dynamic assets. However, practical deployment faces a critical yet frequently overlooked hurdle: the pose misalignment dilemma. In real-world scenarios, the initial pose of a user-provided static mesh rarely aligns with the starting frame of a reference video. Naively forcing a mesh to follow a mismatched trajectory inevitably leads to severe geometric distortion or animation failure. To address this, we present Rectified Dynamic Mesh (R-DMesh), a unified framework designed to generate high-fidelity 4D meshes that are “rectified” to align with video context. Unlike standard motion transfer approaches, our method introduces a novel VAE that explicitly disentangles the input into a conditional base mesh, relative motion trajectories, and a crucial rectification jump offset. This offset is learned to automatically transform the arbitrary pose of the input mesh to match the video’s initial state before animation begins. We process these components via a Triflow Attention mechanism, which leverages vertex-wise geometric features to modulate the three orthogonal flows, ensuring physical consistency and local rigidity during the rectification and animation process. For generation, we employ a Rectified Flow-based Diffusion Transformer conditioned on pre-trained video latents, effectively transferring rich spatio-temporal priors to the 3D domain. To support this task, we construct Video-RDMesh, a large-scale dataset of over 500k dynamic mesh sequences specifically curated to simulate pose misalignment. Extensive experiments demonstrate that R-DMesh not only solves the alignment problem but also enables robust downstream applications, including pose retargeting and holistic 4D generation. Code and pre-trained weights will be available at: https://github.com/Tencent-Hunyuan/R-DMesh.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Builds on26
- Scalable Diffusion Models with TransformersWilliam Peebles, Saining XieICCV 2023 · 5,568 citations
- Video Diffusion ModelsJonathan Ho, Tim Salimans, Alexey A. Gritsenko, William Chan et al.NeurIPS 2022 · 2,948 citations
- Zero-1-to-3: Zero-shot One Image to 3D ObjectRuoshi Liu, Rundi Wu, Basile Van Hoorick, Pavel Tokmakov et al.ICCV 2023 · 1,662 citations
- SAM 3: Segment Anything with ConceptsNicolas Carion, Laura Gustafson, Yuan-Ting Hu, Shoubhik Debnath et al.ICLR 2026 · 1,103 citations
- LRM: Large Reconstruction Model for Single Image to 3DYicong Hong, Kai Zhang, Jiuxiang Gu, Sai Bi et al.ICLR 2024 · 813 citations
Related papers
- ActionMesh: Animated 3D Mesh Generation with Temporal 3D DiffusionRemy Sabathier, David Novotný, Niloy J. Mitra, Tom MonnierCVPR 2026 · 16 citations
- Animate3D: Animating Any 3D Model with Multi-view Video DiffusionYanqin Jiang, Chaohui Yu, Chenjie Cao, Fan Wang et al.NeurIPS 2024 · 65 citations
- V2M4: 4D Mesh Animation Reconstruction from a Single Monocular VideoJianqi Chen, Biao Zhang, Xiangjun Tang, Peter WonkaICCV 2025 · 8 citations
- AnimateAnyMesh: A Feed-Forward 4D Foundation Model for Text-Driven Universal Mesh AnimationZijie Wu, Chaohui Yu, Fan Wang, Xiang BaiICCV 2025 · 9 citations
- A Unified Approach for Text-and Image-Guided 4D Scene GenerationYufeng Zheng, Xueting Li, Koki Nagano, Sifei Liu et al.CVPR 2024 · 20 citations
