PointAvatar: Deformable Point-Based Head Avatars from Videos
Yufeng Zheng, Wang Yifan, Gordon Wetzstein, Michael J. Black, Otmar Hilliges
Abstract
The ability to create realistic animatable and relightable head avatars from casual video sequences would open up wide ranging applications in communication and entertainment. Current methods either build on explicit 3D morphable meshes (3DMM) or exploit neural implicit representations. The former are limited by fixed topology, while the latter are non-trivial to deform and inefficient to render. Furthermore, existing approaches entangle lighting and albedo, limiting the ability to re-render the avatar in new environments. In contrast, we propose PointAvatar, a deformable point-based representation that disentangles the source color into intrinsic albedo and normal-dependent shading. We demonstrate that PointAvatar bridges the gap between existing mesh- and implicit representations, combining high-quality geometry and appearance with topological flexibility, ease of deformation and rendering efficiency. We show that our method is able to generate animatable 3D avatars using monocular videos from multiple sources including hand-held smartphones, laptop webcams and internet videos, achieving state-of-the-art quality in challenging cases where previous methods fail, e.g., thin hair strands, while being significantly more efficient in training than competing methods.
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Install the CLIlune papers fulltext 421d798d-736d-469d-85a1-4748e90bd9b0Cited by top-tier papers97
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Builds on17
- Multiview Neural Surface Reconstruction by Disentangling Geometry and AppearanceLior Yariv, Yoni Kasten, Dror Moran, Meirav Galun et al.NeurIPS 2020 · 1,010 citations
- Implicit Geometric Regularization for Learning ShapesAmos Gropp, Lior Yariv, Niv Haim, Matan Atzmon et al.ICML 2020 · 1,001 citations
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- SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit ShapesXu Chen, Yufeng Zheng, Michael J. Black, Otmar Hilliges et al.ICCV 2021 · 267 citations
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